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== What To Build ==
 
== What To Build ==
  
Let's begin with what to not [[buildings | build]]. Do not build Guard Towers. Any seasoned player has seen a lot of tiny explorers go for Guard Towers early on while this in fact does nothing but damage the dominion. These explorers tend to finish very small which is something that this guide is intended to prevent. Never build Forest Havens (not even as Wood Elf or Sylvan). They are the worst building in the game and it is unclear why they have not been removed entirely. While they give you a short-term tiny addition to your defense, it is better to build something else.
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Let's begin with what to not [[build]]. Do not build Guard Towers. Any seasoned player has seen a lot of tiny explorers go for Guard Towers early on while this in fact does nothing but damage the dominion. These explorers tend to finish very small which is something that this guide is intended to prevent. Never build Forest Havens (not even as Wood Elf or Sylvan). They are the worst building in the game and it is unclear why they have not been removed entirely. While they give you a short-term tiny addition to your defense, it is better to build something else.
  
Many explorers focus heavily on [[castle | castle improvements]]. Humans/Nomads and Merfolks do this by building Diamond Mines (DMs). Icekins do it by building Ore Mines (OMs). Wood Elves and Sylvan do it by building Lumberyards (LYs). While Humans/Nomads need ore, they should never build more OMs than necessary to train units and excess ore is saved for future training. All races need LYs but only Sylvans and Wood Elves should build more than a minimum.
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Many explorers focus heavily on [[castle improvements]]. Humans/Nomads and Merfolks do this by building Diamond Mines (DMs). Icekins do it by building Ore Mines (OMs). Wood Elves and Sylvan do it by building Lumberyards (LYs). While Humans/Nomads need ore, they should never build more OMs than necessary to train units and excess ore is saved for future training. All races need LYs but only Sylvans and Wood Elves should build more than a minimum.
  
 
Smithies are a building used heavily by attackers (they always have maximum smithies) but they are not as important for explorers. It is common practice to have full smithies for OOP but what an explorer does then varies. Most let them fade (they do not build more) or destroy them and use the land to build something else ([[R/R]]). Some few maintain them at maximum or near-maximum. Races that have landtype dependent units are rarely seen building smithies after protection is over and they often destroy smithies to build farms instead of exploring for plains.
 
Smithies are a building used heavily by attackers (they always have maximum smithies) but they are not as important for explorers. It is common practice to have full smithies for OOP but what an explorer does then varies. Most let them fade (they do not build more) or destroy them and use the land to build something else ([[R/R]]). Some few maintain them at maximum or near-maximum. Races that have landtype dependent units are rarely seen building smithies after protection is over and they often destroy smithies to build farms instead of exploring for plains.
  
Alchemies are used by most races for protection but they are rarely built later on. Exploring Humans, Nomads and Merfolks are sometimes seen with lots of alchemies, in conjunction with a lot invested in the castle improvement [[Castle#Castle_Parts | Science]].
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Alchemies are used by most races for protection but they are rarely built later on. Exploring Humans, Nomads and Merfolks are sometimes seen with lots of alchemies, in conjunction with a lot invested in the castle improvement [[Science]].
  
 
== What To Explore ==
 
== What To Explore ==

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