Editing The Complete Newbie Guide

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The first 72 hours of the round (or the first 72 hours since you registered) are called [[protection]]. Read the entire linked article. Where the examples say hour x the game in fact displays You are under a magical state of protection for z hours. The value of z is defined according to the following equation:
 
The first 72 hours of the round (or the first 72 hours since you registered) are called [[protection]]. Read the entire linked article. Where the examples say hour x the game in fact displays You are under a magical state of protection for z hours. The value of z is defined according to the following equation:
  
<blockquote> z = 72 - x - 1 </blockquote>
+
z = 72 - x - 1
  
 
So hour 60 (when units must be trained) is when the game says there are 11.?? hours left of protection. This is because [[Military#Elites | elite units]] take 12 hours to train so if you train them with 11.?? hours left of protection, they will arrive the very hour you go OOP (which you should know what it means had you read [[My_First_Protection_Guide | this article]]). Specialist units (specs) take 9 hours to train and should hence be trained with 8.?? hours left of protection.
 
So hour 60 (when units must be trained) is when the game says there are 11.?? hours left of protection. This is because [[Military#Elites | elite units]] take 12 hours to train so if you train them with 11.?? hours left of protection, they will arrive the very hour you go OOP (which you should know what it means had you read [[My_First_Protection_Guide | this article]]). Specialist units (specs) take 9 hours to train and should hence be trained with 8.?? hours left of protection.

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