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'''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can it also be utilized well by [[Explorers]], and occasionally by [[Attackers]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched.  
+
'''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can also be utilized well by [[Explorers]], rarely by [[Attackers]], and is the hallmark of [[Land Drop Attacking]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes).
 
 
Each day's [[Daily bonus|Daily Bonus]] provides 350 research points.
 
 
 
A Dominion's accumulated Techs can be viewed by casting [[Magic#Offensive Spells|Vision]] on someone.
 
  
 
== Race Selection ==
 
== Race Selection ==
  
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. Some recommended races are:
+
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. The recommended races that benefit in the Base and Imp rulesets are:
  
 
* [[Gnome]]
 
* [[Gnome]]
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== Building Selection ==
 
== Building Selection ==
  
Teching requires the construction of [[Schools]]. Schools produce research points based on their total percentage of land:
+
Teching requires the construction of [[Schools]]. The number of Research Points produced is calculated by a formula:
  
  Schools produce (1 - (Schools / Total Land)) research points per hour (minimum of 0.5).
+
  Produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.
 +
 
 +
The formula basically shows that up to 50% Schools, the fewer you have, the more they produce each (but less in total) meaning that you will gain a larger benefit in increasing the number of Schools from 10% to 20% than you will from 40% to 50%. The optimum percentage of Schools/Total Land is generally considered to be 40%. There are however some players who will build percentages as high as 80-90% as the formula changes to a static amount of Research Points produced once the Schools/Total Land goes above 50%.
  
 
== The Techs ==
 
== The Techs ==
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! Prerequisites (only 1 required)
 
! Prerequisites (only 1 required)
 
|-
 
|-
| style="vertical-align: top;" | Granaries
+
| style="vertical-align: top;" | Granaries
| style="vertical-align: top;" | +2.5% food production
+
| style="vertical-align: top;" | +2.5% food production  
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Planar Emissaries  
| style="vertical-align: top;" | +7.5% mana production
+
| style="vertical-align: top;" | +7.5% mana production  
| style="vertical-align: top;" | Granaries
+
| style="vertical-align: top;" | GranariesGreen Thumb,  Bankers Friend
 
 
Green Thumb
 
 
 
Banker's Friend
 
 
|-
 
|-
| style="vertical-align: top;" | Green Thumb
+
| style="vertical-align: top;" | Green Thumb  
| style="vertical-align: top;" | +5% lumber production
+
| style="vertical-align: top;" | +5% lumber production  
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Planar EmissariesAquaponics  
 
 
Aquaponics
 
 
|-
 
|-
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Aquaponics  
| style="vertical-align: top;" | +7.5% food production
+
| style="vertical-align: top;" | +7.5% food production, -10% enemy fireball damage  
 
+
| style="vertical-align: top;" | Green ThumbMidas's BargainMiser's Grasp  
-10% enemy fireball damage
 
| style="vertical-align: top;" | Green Thumb
 
 
 
Midas's Bargain
 
 
 
Miser's Grasp
 
 
|-
 
|-
| style="vertical-align: top;" | Midas's Bargain
+
| style="vertical-align: top;" | Midas's Bargain  
| style="vertical-align: top;" | +2.5% platinum production
+
| style="vertical-align: top;" | +2.5% platinum production  
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Aquaponics,  Master of Efficiency,  Sleeper Agents  
 
 
Industrial Machinery
 
 
 
Sleeper Agents
 
 
|-
 
|-
| style="vertical-align: top;" | Industrial Machinery
+
| style="vertical-align: top;" | Master of Efficiency
| style="vertical-align: top;" | +5% lumber production
+
| style="vertical-align: top;" | -2% military training cost
 
+
| style="vertical-align: top;" | Midas's Bargain,  Explorer's Instinct
+5% ore production
 
| style="vertical-align: top;" | Midas's Bargain
 
 
 
Siege Weaponry
 
 
|-
 
|-
| style="vertical-align: top;" | Siege Weaponry
+
| style="vertical-align: top;" | Explorer's Instinct
| style="vertical-align: top;" | +20% wonder damage
+
| style="vertical-align: top;" | -5% exploring platinum cost
| style="vertical-align: top;" | Industrial Machinery
+
| style="vertical-align: top;" | Master of Efficiency,  Sneaky Spies,  Industrial Machinery  
 
 
Sneaky Spies
 
 
 
Explorer's Instinct
 
 
|-
 
|-
| style="vertical-align: top;" | Sneaky Spies
+
| style="vertical-align: top;" | Sneaky Spies  
| style="vertical-align: top;" | -15% spy losses on failed operations
+
| style="vertical-align: top;" | +10% resources gained from theft, -10% spies lost on failed operations
 
+
| style="vertical-align: top;" | Explorer's Instinct,  Frugal Foragers,  Pastoral Planner
+10% resources gained from theft
 
| style="vertical-align: top;" | Siege Weaponry
 
 
 
Arcane Bloodlines
 
 
 
Wizard Nexus
 
 
|-
 
|-
| style="vertical-align: top;" | Arcane Bloodlines
+
| style="vertical-align: top;" | Frugal Foragers
| style="vertical-align: top;" | -5% cost of spies
+
| style="vertical-align: top;" | -2.5% food consumption
 
+
| style="vertical-align: top;" | Sneaky Spies,  Mana Pools
-15% cost of wizards
 
| style="vertical-align: top;" | Sneaky Spies
 
 
 
Frugal Foragers
 
 
|-
 
|-
| style="vertical-align: top;" | Frugal Foragers
+
| style="vertical-align: top;" | Mana Pools
| style="vertical-align: top;" | -2.5% food consumption
+
| style="vertical-align: top;" | -10% cost of spells
| style="vertical-align: top;" | Arcane Bloodlines
+
| style="vertical-align: top;" | Frugal Foragers,  Explorer's Luck,  Explorer's Intuition  
 
 
Reforestation
 
 
 
Explorer's Intuition
 
 
|-
 
|-
| style="vertical-align: top;" | Reforestation
+
| style="vertical-align: top;" | Explorer's Luck
| style="vertical-align: top;" | -10% construction lumber cost
+
| style="vertical-align: top;" | -2 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
 
| style="vertical-align: top;" | Surplus Management
 
| style="vertical-align: top;" | Surplus Management
| style="vertical-align: top;" | -10% food decay
+
| style="vertical-align: top;" | -12.5% food decay, lumber rot, mana drain  
 
+
| style="vertical-align: top;" | Granaries,  Banker's Friend
-10% lumber rot
+
|-
 
+
| style="vertical-align: top;" | Banker's Friend  
-10% mana drain
+
| style="vertical-align: top;" | +10% better exchange rates
| style="vertical-align: top;" | Granaries
+
| style="vertical-align: top;" | Planar Emissaries,  Surplus Management,  Prefabrication
 
 
Miner's Spirit
 
 
 
Banker's Friend
 
 
|-
 
|-
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Prefabrication
| style="vertical-align: top;" | +15% better exchange rates
+
| style="vertical-align: top;" | -5% construction platinum cost
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Banker's Friend,  Miser's Grasp
 
 
Surplus Management
 
 
 
Ancient Mines
 
 
 
Prefabrication
 
 
|-
 
|-
| style="vertical-align: top;" | Prefabrication
+
| style="vertical-align: top;" | Miser's Grasp
| style="vertical-align: top;" | -5% construction platinum cost
+
| style="vertical-align: top;" | -20% resources lost to theft
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Aquaponics,  Prefabrication
 
 
Miser's Grasp
 
 
|-
 
|-
| style="vertical-align: top;" | Miser's Grasp
+
| style="vertical-align: top;" | Sleeper Agents
| style="vertical-align: top;" | -25% resources lost to theft
+
| style="vertical-align: top;" | +1% max population, -12.5% spy losses on failed operations
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Midas's Bargain,  Dark Artistry
 
 
Prefabrication
 
 
|-
 
|-
| style="vertical-align: top;" | Sleeper Agents
+
| style="vertical-align: top;" | Industrial Machinery
| style="vertical-align: top;" | -7.5% spy losses on failed operations
+
| style="vertical-align: top;" | +5% lumber production, ore production
 
+
| style="vertical-align: top;" | Explorer's Instinct,  Dark Artistry
+1% maximum population
 
| style="vertical-align: top;" | Midas's Bargain
 
 
 
Master of Efficiency
 
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Instinct
+
| style="vertical-align: top;" | Pastoral Planner
| style="vertical-align: top;" | -2.5% exploring platinum cost
+
| style="vertical-align: top;" | +1.5% maximum population
 
+
| style="vertical-align: top;" | Sneaky Spies,  Preservationist,  Maelstrom
-2.5% construction platinum cost
 
| style="vertical-align: top;" | Siege Weaponry
 
 
 
Master of Efficiency
 
 
|-
 
|-
| style="vertical-align: top;" | Wizard Nexus
+
| style="vertical-align: top;" | Preservationist
| style="vertical-align: top;" | +1 wizard strength per hour
+
| style="vertical-align: top;" | +25% food decay, lumber rot, mana drain
| style="vertical-align: top;" | Sneaky Spies
+
| style="vertical-align: top;" | Pastoral Planner,  Explorer's Intuition
 
 
Preservationist
 
 
 
Pastoral Planner
 
 
|-
 
|-
| style="vertical-align: top;" | Preservationist
+
| style="vertical-align: top;" | Explorer's Intuition
| style="vertical-align: top;" | -15% food decay
+
| style="vertical-align: top;" | -5% exploring platinum cost
 
+
| style="vertical-align: top;" | Mana Pools,  Preservationist,  Architects Touch,  Fearless Adventurers
-15% lumber rot
 
 
 
-15% mana drain
 
| style="vertical-align: top;" | Wizard Nexus
 
 
 
Explorer's Intuition
 
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Intuition
+
| style="vertical-align: top;" | Architects Touch
| style="vertical-align: top;" | -2.5% exploring platinum cost
+
| style="vertical-align: top;" | -2.5% construction platinum cost  
 
+
| style="vertical-align: top;" | Explorer's Luck,  Explorer's Intuition,  Arcane Bloodlines
-1 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | Frugal Foragers
 
 
 
Preservationist
 
 
 
Architect's Touch
 
 
 
Fearless Adventurers
 
 
|-
 
|-
| style="vertical-align: top;" | Architect's Touch
+
| style="vertical-align: top;" | Miner's Spirit
| style="vertical-align: top;" | -2.5% construction platinum cost
+
| style="vertical-align: top;" | +5% ore production
| style="vertical-align: top;" | Reforestation
+
| style="vertical-align: top;" | Surplus Management,  Shipwright's Ingenuity
 
 
Explorer's Intuition
 
 
 
Mana Pools
 
 
|-
 
|-
| style="vertical-align: top;" | Miner's Spirit
+
| style="vertical-align: top;" | Ancient Mines
| style="vertical-align: top;" | +5% ore production
+
| style="vertical-align: top;" | +2.5% gem production  
| style="vertical-align: top;" | Surplus Management
+
| style="vertical-align: top;" | Banker's Friend,  Trick of the Light
 
 
Shipwright's Ingenuity
 
 
|-
 
|-
| style="vertical-align: top;" | Ancient Mines
+
| style="vertical-align: top;" | Urg Smash Technique
| style="vertical-align: top;" | +2.5% gem production
+
| style="vertical-align: top;" | +5% refund when destroying buildings, +7.5% lumber production  
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Dark Pact
 
 
Trick of the Light
 
 
|-
 
|-
| style="vertical-align: top;" | Urg Smash Technique
+
| style="vertical-align: top;" | Dark Pact
| style="vertical-align: top;" | +7.5% lumber production
+
| style="vertical-align: top;" | +7.5% mana production, +5% wizard power
 
+
| style="vertical-align: top;" | Urg Smash Technique,  Miser's Grasp
+7.5% refund when destroying buildings
 
| style="vertical-align: top;" | Dark Pact
 
 
|-
 
|-
| style="vertical-align: top;" | Dark Pact
+
| style="vertical-align: top;" | Dark Artistry
| style="vertical-align: top;" | +5% wizard power
+
| style="vertical-align: top;" | +2 spy strength/wiz strength per hour
 
+
| style="vertical-align: top;" | Sleeper Agents,  Industrial Machinery
+7.5% mana production
 
| style="vertical-align: top;" | Urg Smash Technique
 
 
 
Miser's Grasp
 
 
|-
 
|-
| style="vertical-align: top;" | Master of Efficiency
+
| style="vertical-align: top;" | Maelstrom
| style="vertical-align: top;" | -1.75% military training cost
+
| style="vertical-align: top;" | +15% cyclone damage
| style="vertical-align: top;" | Sleeper Agents
+
| style="vertical-align: top;" | Pastoral Planner,  Master of Strategy
 
 
Explorer's Instinct
 
 
|-
 
|-
| style="vertical-align: top;" | Pastoral Planner
+
| style="vertical-align: top;" | Explorer's Guile
| style="vertical-align: top;" | +1.5% maximum population
+
| style="vertical-align: top;" | -1 draftee per acre explore cost (min 6), -7.5% exploring platinum cost
| style="vertical-align: top;" | Wizard Nexus
+
| style="vertical-align: top;" | Night Watch
 
 
Menace
 
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Guile
+
| style="vertical-align: top;" | Fearless Adventurers
| style="vertical-align: top;" | -7.5% exploring platinum cost
+
| style="vertical-align: top;" | -50% morale drop when exploring  
 
+
| style="vertical-align: top;" | Explorer's Intuition,  Architect's Flourish
-2 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | Architect's Flourish
 
 
|-
 
|-
| style="vertical-align: top;" | Fearless Adventurers
+
| style="vertical-align: top;" | Arcane Bloodlines
| style="vertical-align: top;" | -50% exploring morale drop
+
| style="vertical-align: top;" | -5% cost of spies, -15% cost of wizards
| style="vertical-align: top;" | Explorer's Intuition
+
| style="vertical-align: top;" | Architect's Touch,  Wizard Nexus
 
 
Anti-Magic Sigils
 
 
|-
 
|-
| style="vertical-align: top;" | Mana Pools
+
| style="vertical-align: top;" | Shipwright's Ingenuity
| style="vertical-align: top;" | -10% cost of spells
+
| style="vertical-align: top;" | -7.5% boat production
| style="vertical-align: top;" | Architect's Touch
+
| style="vertical-align: top;" | Miner's Spirit,  Trick of the Light,  Lumberjack's Devotion
 
 
Night Watch
 
 
|-
 
|-
| style="vertical-align: top;" | Shipwright's Ingenuity
+
| style="vertical-align: top;" | Trick of the Light
| style="vertical-align: top;" | +12.5% boat production
+
| style="vertical-align: top;" | Fools Gold protects ore and lumber
| style="vertical-align: top;" | Miner's Spirit
+
| style="vertical-align: top;" | Ancient Mines,  Shipwright's Ingenuity,  Opulence
 
 
Trick of the Light
 
 
 
Weather Manipulation
 
 
|-
 
|-
| style="vertical-align: top;" | Trick of the Light
+
| style="vertical-align: top;" | Opulence
| style="vertical-align: top;" | +1 Fool's Gold protects ore/lumber/mana
+
| style="vertical-align: top;" | +2.5% gem production, +7.5% ore production
| style="vertical-align: top;" | Ancient Mines
+
| style="vertical-align: top;" | Trick of the Light,  Midas's Fountain
 
 
Shipwright's Ingenuity
 
 
 
Opulence
 
 
|-
 
|-
| style="vertical-align: top;" | Opulence
+
| style="vertical-align: top;" | Midas's Fountain
| style="vertical-align: top;" | +2.5% gem production
+
| style="vertical-align: top;" | +5% platinum production  
 
+
| style="vertical-align: top;" | Opulence
+7.5% ore production
 
| style="vertical-align: top;" | Trick of the Light
 
 
 
Midas's Fountain
 
 
|-
 
|-
| style="vertical-align: top;" | Midas's Fountain
+
| style="vertical-align: top;" | Master of Strategy
| style="vertical-align: top;" | +5% platinum production
+
| style="vertical-align: top;" | -2% military training cost
| style="vertical-align: top;" | Opulence
+
| style="vertical-align: top;" | Maelstrom
 
|-
 
|-
| style="vertical-align: top;" | Menace
+
| style="vertical-align: top;" | Night Watch
| style="vertical-align: top;" | +1 mana production per tower
+
| style="vertical-align: top;" | -20% draftees/wizards lost in assassination attempts, enemy disband spies damage
 
+
| style="vertical-align: top;" | Explorer's Guile,  Architect's Flourish
+2 mana production per tower for each war relation (max 2)
 
| style="vertical-align: top;" | Pastoral Planner
 
 
|-
 
|-
| style="vertical-align: top;" | Architect's Flourish
+
| style="vertical-align: top;" | Architect's Flourish  
 
| style="vertical-align: top;" | -7.5% construction platinum cost
 
| style="vertical-align: top;" | -7.5% construction platinum cost
| style="vertical-align: top;" | Explorer's Guile
+
| style="vertical-align: top;" | Fearless Adventurers,  Wizard Nexus
 
 
Anti-Magic Sigils
 
 
|-
 
|-
| style="vertical-align: top;" | Anti-Magic Sigils
+
| style="vertical-align: top;" | Wizard Nexus
| style="vertical-align: top;" | -1 black op spell duration
+
| style="vertical-align: top;" | +1 wizard strength per hour
| style="vertical-align: top;" | Fearless Adventurers
+
| style="vertical-align: top;" | Arcane Bloodlines,  Architect's Flourish,  Ross' Benevolence  
 
 
Night Watch
 
|-
 
| style="vertical-align: top;" | Night Watch
 
| style="vertical-align: top;" | -25% draftees lost in assassination attempts
 
 
 
-25% wizards lost in assassination attempts
 
 
 
-25% enemy disband spies damage
 
| style="vertical-align: top;" | Mana Pools
 
 
 
Anti-Magic Sigils
 
 
 
Ross' Benevolence
 
 
|-
 
|-
| style="vertical-align: top;" | Weather Manipulation
+
| style="vertical-align: top;" | Lumberjack's Devotion
| style="vertical-align: top;" | +2.5% food production
+
| style="vertical-align: top;" | -5% construction lumber cost, -15% lumber rot
 
+
| style="vertical-align: top;" | Shipwright's Ingenuity,  Weather Manipulation,  Urban Planner  
-12.5% enemy lightning bolt damage
 
| style="vertical-align: top;" | Shipwright's Ingenuity
 
 
 
Lumberjack's Devotion
 
 
 
Urban Planner
 
 
|-
 
|-
| style="vertical-align: top;" | Lumberjack's Devotion
+
| style="vertical-align: top;" | Weather Manipulation
| style="vertical-align: top;" | -20% lumber rot
+
| style="vertical-align: top;" | -10% enemy lightning bolt damage, +2.5% food production
 
+
| style="vertical-align: top;" | Lumberjack's Devotion,  Master of Resources  
-10% construction lumber cost
 
| style="vertical-align: top;" | Weather Manipulation
 
 
 
Master of Resources
 
 
|-
 
|-
| style="vertical-align: top;" | Master of Resources
+
| style="vertical-align: top;" | Master of Resources  
| style="vertical-align: top;" | -1.75% military training cost
+
| style="vertical-align: top;" | -2% military training cost  
| style="vertical-align: top;" | Lumberjack's Devotion
+
| style="vertical-align: top;" | Weather Manipulation,  Jeweller's Delight
 
 
Jeweller's Delight
 
 
|-
 
|-
| style="vertical-align: top;" | Avatar of Ares
+
| style="vertical-align: top;" | Avatar of Ares  
| style="vertical-align: top;" | +2.5% offensive power
+
| style="vertical-align: top;" | +2.5% offensive power, +7.5% wizard power  
 
+
| style="vertical-align: top;" | Surveyor's Sense  
+7.5% wizard power
 
| style="vertical-align: top;" | Surveyor's Sense
 
 
|-
 
|-
| style="vertical-align: top;" | Master of Discipline
+
| style="vertical-align: top;" | Master of Discipline  
| style="vertical-align: top;" | -1.75% military training cost
+
| style="vertical-align: top;" | -2% military training cost  
| style="vertical-align: top;" | Dark Artistry
+
| style="vertical-align: top;" | Visionary Expansionist,  Siege Weaponry
 
 
Visionary Expansionist
 
 
|-
 
|-
| style="vertical-align: top;" | Dark Artistry
+
| style="vertical-align: top;" | Visionary Expansionist
| style="vertical-align: top;" | +1 spy strength per hour
+
| style="vertical-align: top;" | +1% max population, +15% population growth
 
+
| style="vertical-align: top;" | Master of DisciplineRoss' Benevolence  
+1 wizard strength per hour
 
| style="vertical-align: top;" | Master of Discipline
 
 
 
Ross' Benevolence
 
 
|-
 
|-
| style="vertical-align: top;" | Ross' Benevolence
+
| style="vertical-align: top;" | Ross' Benevolence  
| style="vertical-align: top;" | -1% platinum tax from Royal Guard
+
| style="vertical-align: top;" | -1% platinum tax from Royal Guard  
| style="vertical-align: top;" | Night Watch
+
| style="vertical-align: top;" | Wizard Nexus,  Visionary Expansionist,  Survivalist Mentality  
 
 
Dark Artistry
 
 
 
Survivalist Mentality
 
 
|-
 
|-
| style="vertical-align: top;" | Urban Planner
+
| style="vertical-align: top;" | Urban Planner  
| style="vertical-align: top;" | +1.5% maximum population
+
| style="vertical-align: top;" | +1.5% max population  
| style="vertical-align: top;" | Weather Manipulation
+
| style="vertical-align: top;" | Lumberjack's Devotion,  Reinforced Bulwarks  
 
 
Reinforced Bulwarks
 
 
|-
 
|-
| style="vertical-align: top;" | Jeweller's Delight
+
| style="vertical-align: top;" | Jeweller's Delight  
| style="vertical-align: top;" | +2.5% gem production
+
| style="vertical-align: top;" | +2.5% gem production, -5% cost of self spells  
 
+
| style="vertical-align: top;" | Master of ResourcesReinforced Bulwarks  
-5% cost of self spells
 
| style="vertical-align: top;" | Master of Resources
 
 
 
Reinforced Bulwarks
 
 
|-
 
|-
| style="vertical-align: top;" | WaveHack's Expertise
+
| style="vertical-align: top;" | Carpenter's Expertise  
| style="vertical-align: top;" | -5% construction platinum cost
+
| style="vertical-align: top;" | -5% construction platinum & lumber cost  
 
+
| style="vertical-align: top;" | Military Culture,  Wavehacker
-5% construction lumber cost
 
 
 
+3 boat capacity
 
| style="vertical-align: top;" | Spy Network
 
 
 
Field Surgery
 
 
|-
 
|-
| style="vertical-align: top;" | Surveyor's Sense
+
| style="vertical-align: top;" | Surveyor's Sense  
| style="vertical-align: top;" | -12.5% rezoning platinum cost
+
| style="vertical-align: top;" | -12.5% rezoning platinum cost  
| style="vertical-align: top;" | Avatar of Ares
+
| style="vertical-align: top;" | Avatar of AresAres' Favor  
 
 
Ares' Favor
 
 
|-
 
|-
| style="vertical-align: top;" | Visionary Expansionist
+
| style="vertical-align: top;" | Siege Weaponry
| style="vertical-align: top;" | +1% maximum population
+
| style="vertical-align: top;" | +40% fewer casualties when attacking wonders
 
+
| style="vertical-align: top;" | Master of DisciplineRations  
+15% population growth
 
| style="vertical-align: top;" | Master of Discipline
 
 
 
Rations
 
 
|-
 
|-
| style="vertical-align: top;" | Survivalist Mentality
+
| style="vertical-align: top;" | Survivalist Mentality  
| style="vertical-align: top;" | +5% fewer casualties
+
| style="vertical-align: top;" | +5% fewer casualties, +5% increased prestige gains
 
+
| style="vertical-align: top;" | Ross' BenevolenceRations  
+7.5% increased prestige gains
 
| style="vertical-align: top;" | Ross' Benevolence
 
 
 
Rations
 
 
|-
 
|-
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
| style="vertical-align: top;" | Reinforced Bulwarks
| style="vertical-align: top;" | +30% bonus to harbor investment
+
| style="vertical-align: top;" | +30% harbors and towers investment  
 
+
| style="vertical-align: top;" | Urban PlannerJeweller's Delight,  Spy Network
+30% bonus to towers investment
 
| style="vertical-align: top;" | Urban Planner
 
 
 
Jeweller's Delight
 
 
 
Tributary System
 
 
|-
 
|-
| style="vertical-align: top;" | Spy Network
+
| style="vertical-align: top;" | Military Culture
| style="vertical-align: top;" | +1 spy strength per hour
+
| style="vertical-align: top;" | +10% increased prestige gains
| style="vertical-align: top;" | WaveHack's Expertise
+
| style="vertical-align: top;" | Carpenter's Expertise,  Spy Network,  Battle Commanders  
 
 
Tributary System
 
 
 
Battle Commanders
 
 
|-
 
|-
| style="vertical-align: top;" | Field Surgery
+
| style="vertical-align: top;" | Wavehacker
| style="vertical-align: top;" | +0.75% maximum population
+
| style="vertical-align: top;" | +5 Boat Capacity, +5% fewer casualties  
 
+
| style="vertical-align: top;" | Carpenter's Expertise  
+7.5% fewer casualties
 
| style="vertical-align: top;" | WaveHack's Expertise
 
 
|-
 
|-
| style="vertical-align: top;" | Ares' Favor
+
| style="vertical-align: top;" | Ares' Favor  
| style="vertical-align: top;" | +2.5% offensive power
+
| style="vertical-align: top;" | +2.5% offensive power  
| style="vertical-align: top;" | Surveyor's Sense
+
| style="vertical-align: top;" | Surveyor's SenseBunk BedsPublic Baths
 
 
Bunk Beds
 
 
 
Public Baths
 
 
|-
 
|-
| style="vertical-align: top;" | Rations
+
| style="vertical-align: top;" | Rations  
| style="vertical-align: top;" | -2.5% food consumption
+
| style="vertical-align: top;" | +2 population from barren land, -2.5% food consumption  
 
+
| style="vertical-align: top;" | Siege Weaponry,  Survivalist MentalityPublic Baths  
+2 population from barren land
 
| style="vertical-align: top;" | Visionary Expansionist
 
 
 
Survivalist Mentality
 
 
 
Public Baths
 
 
|-
 
|-
| style="vertical-align: top;" | Tributary System
+
| style="vertical-align: top;" | Spy Network
| style="vertical-align: top;" | +60% food production from prestige
+
| style="vertical-align: top;" | +1 spy strength per hour
| style="vertical-align: top;" | Reinforced Bulwarks
+
| style="vertical-align: top;" | Reinforced Bulwarks,  Military Culture,  Centralized Intelligence  
 
 
Spy Network
 
 
 
Centralized Intelligence
 
 
|-
 
|-
| style="vertical-align: top;" | Battle Commanders
+
| style="vertical-align: top;" | Battle Commanders  
| style="vertical-align: top;" | +7.5% fewer casualties
+
| style="vertical-align: top;" | +7.5% fewer casualties  
| style="vertical-align: top;" | Spy Network
+
| style="vertical-align: top;" | Military Culture,  Carpenter's Knowhow  
 
 
Carpenter's Knowhow
 
 
|-
 
|-
| style="vertical-align: top;" | Bunk Beds
+
| style="vertical-align: top;" | Bunk Beds  
| style="vertical-align: top;" | +2 barracks housing
+
| style="vertical-align: top;" | +2 barracks housing  
| style="vertical-align: top;" | Ares' Favor
+
| style="vertical-align: top;" | Ares' FavorCarpenter's Knowhow  
 
 
Carpenter's Knowhow
 
 
|-
 
|-
| style="vertical-align: top;" | Public Baths
+
| style="vertical-align: top;" | Public Baths  
| style="vertical-align: top;" | +30% population growth
+
| style="vertical-align: top;" | +30% population growth  
| style="vertical-align: top;" | Ares' Favor
+
| style="vertical-align: top;" | Ares' FavorRationsAncestral Knowledge  
 
 
Rations
 
 
 
Ancestral Knowledge
 
 
|-
 
|-
| style="vertical-align: top;" | Centralized Intelligence
+
| style="vertical-align: top;" | Centralized Intelligence  
| style="vertical-align: top;" | -15% cost of spies
+
| style="vertical-align: top;" | -15% cost of spies, -5% cost of wizards  
 
+
| style="vertical-align: top;" | Spy Network,  Surveyor's Insight
-5% cost of wizards
 
| style="vertical-align: top;" | Tributary System
 
 
 
Military Culture
 
 
|-
 
|-
| style="vertical-align: top;" | Carpenter's Knowhow
+
| style="vertical-align: top;" | Carpenter's Knowhow  
| style="vertical-align: top;" | -2.5% construction platinum cost
+
| style="vertical-align: top;" | -2.5% construction platinum cost  
| style="vertical-align: top;" | Battle Commanders
+
| style="vertical-align: top;" | Battle CommandersBunk BedsSurveyor's Insight,  Carpenter's Touch
 
 
Bunk Beds
 
 
 
Military Culture
 
 
 
Surveyor's Insight
 
 
|-
 
|-
| style="vertical-align: top;" | Ancestral Knowledge
+
| style="vertical-align: top;" | Ancestral Knowledge  
| style="vertical-align: top;" | -25% cost of racial spells
+
| style="vertical-align: top;" | -15% cost of racial spell
| style="vertical-align: top;" | Public Baths
+
| style="vertical-align: top;" | Public Baths,  Carpenter's Touch
 
 
Surveyor's Insight
 
 
|-
 
|-
| style="vertical-align: top;" | Military Culture
+
| style="vertical-align: top;" | Surveyor's Insight
| style="vertical-align: top;" | +5% increased prestige gains
+
| style="vertical-align: top;" | -7.5% rezoning platinum cost
| style="vertical-align: top;" | Centralized Intelligence
+
| style="vertical-align: top;" | Centralized IntelligenceCarpenter's KnowhowBattle Tactics  
 
 
Carpenter's Knowhow
 
 
 
Battle Tactics
 
 
|-
 
|-
| style="vertical-align: top;" | Surveyor's Insight
+
| style="vertical-align: top;" | Carpenter's Touch
| style="vertical-align: top;" | -7.5% rezoning platinum cost
+
| style="vertical-align: top;" | -5% construction lumber cost  
| style="vertical-align: top;" | Carpenter's Knowhow
+
| style="vertical-align: top;" | Carpenter's KnowhowAncestral KnowledgeBattle Tactics  
 
 
Ancestral Knowledge
 
 
 
Battle Tactics
 
 
|-
 
|-
| style="vertical-align: top;" | Battle Tactics
+
| style="vertical-align: top;" | Battle Tactics  
| style="vertical-align: top;" | +5% fewer casualties
+
| style="vertical-align: top;" | +5% fewer casualties  
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
Line 532: Line 298:
 
== General Information ==
 
== General Information ==
  
Teching is a slow strategy, aimed to generate benefit later compared to equivalent non-teching strategies. A common use is to aim for a lot of mid to late-game efficiency when percentage-based bonuses have their greatest effects, e.g. +5 % platinum produced often peaks around conversion for a Converter, while -7.5 % platinum exploration cost amounts to a significant amount of extra platinum late in the round for explorers. For this reason, teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.
+
Teching is a very slow strategy. It almost always coincides with a Converting strategy as many of the Techs are geared towards attacking. Teching can be very useful for players who do not have much time to invest into the game early in the round but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that only the largest bonus you have attained counts: picking up Treasure Hunt (+12.5 % platinum production) adds an effective 7.5 % bonus because the prerequisite Banker's Foresight already gave you 5 %.
  
=== Pros ===
+
== Formulas ==
* Great efficiency can be enjoyed late round
 
* Allows less experienced players to compete effectively late round
 
  
=== Cons ===
+
=== Tech Cost ===
* Slow; Techers make very little impact throughout the round, often coming up from below for Attacking or Converting strategies.
 
* Planning required; having a broad idea of how many / which techs you desire and when to stop building schools or destroy them is very helpful.
 
  
=== Recommendations ===
+
Research points must be spent to obtain techs. The formula for tech cost is as follows:
* Great for Converters and slower styles.
 
* Inexperienced players
 
  
== Formulas ==
+
<code>MAX(3780, ([maximum acres achieved] * 6.4))</code>
  
=== Tech Cost ===
+
Essentially this means that there is a minimum cost of 3,780 research points, which will be the cost until you are above 590 acres. Additionally, a second minimum is in place, based on the highest acreage you have reached during the round. This means that, if you were 800 acres and then were successfully invaded and reduced to 730, you would still need 5141 Research Points to gain an additional tech.
  
In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired. 
+
=== Invasion RPs ===
  
The base cost of each advancement is 2.5x highest land achieved and increases by 100 after each unlock (min 3750).
+
Players may also obtain research points by attacking. The formula for gaining research points through invasion is as follows:
  
=== Invasion RPs ===
+
<code>Conquered Acres * 17</code>
  
The number of research points (RP) gained during a successful invasion is based on the relative size of the target and any wonder or racial bonuses.
+
This includes both acres that you directly take from your target and the generated acres.
  
{| class="wikitable"
+
=== Pros ===
|+ Research Points Gained
+
* Great efficiency can be enjoyed late round
|-
+
* Allows less experienced players to compete effectively late round
! Target Range !! RP
 
|-
 
| range < 60% || 0
 
|-
 
| 60% <= range < 75% || 375 OR 2.5x Land Conquered (whichever is higher)
 
|-
 
| range >= 75% || 750 OR 5x Land Conquered (whichever is higher)
 
|}
 
  
Wonder and racial bonuses will be added together before multiplying the research points gained to obtain the final value.
+
=== Cons ===
 +
* Very few, if any winners from teching
 +
* Slow; Techers make very little impact throughout the round
  
Research points will arrive when the slowest unit sent on the invasion returns.
+
=== Recommendations ===
 +
* Great for Converters
 +
* Inexperienced players

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