Editing Teching

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can it also be utilized well by [[Explorers]], and occasionally by [[Attackers]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched.  
+
'''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can also be utilized well by [[Explorers]], rarely by [[Attackers]], and is the hallmark of [[Land Drop Attacking]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes).
 
 
Each day's [[Daily bonus|Daily Bonus]] provides 350 research points.
 
 
 
A Dominion's accumulated Techs can be viewed by casting [[Magic#Offensive Spells|Vision]] on someone.
 
  
 
== Race Selection ==
 
== Race Selection ==
  
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. Some recommended races are:
+
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. The recommended races that benefit in the Base and Imp rulesets are:
  
 
* [[Gnome]]
 
* [[Gnome]]
Line 16: Line 12:
 
== Building Selection ==
 
== Building Selection ==
  
Teching requires the construction of [[Schools]]. Schools produce research points based on their total percentage of land:
+
Teching requires the construction of [[Schools]]. The number of Research Points produced is calculated by a formula:
 +
 
 +
Produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.
  
Schools produce (1 - (Schools / Total Land)) research points per hour (minimum of 0.5).
+
The formula basically shows that up to 50% Schools, the fewer you have, the more they produce each (but less in total) meaning that you will gain a larger benefit in increasing the number of Schools from 10% to 20% than you will from 40% to 50%. The optimum percentage of Schools/Total Land is generally considered to be 40%. There are however some players who will build percentages as high as 80-90% as the formula changes to a static amount of Research Points produced once the Schools/Total Land goes above 50%.
  
 
== The Techs ==
 
== The Techs ==
Line 28: Line 26:
 
! Prerequisites (only 1 required)
 
! Prerequisites (only 1 required)
 
|-
 
|-
| style="vertical-align: top;" | Granaries
+
| style="vertical-align: top;" | Granaries
| style="vertical-align: top;" | +2.5% food production
+
| style="vertical-align: top;" | +2.5% food production  
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Planar Emissaries  
| style="vertical-align: top;" | +7.5% mana production
+
| style="vertical-align: top;" | +7.5% mana production  
| style="vertical-align: top;" | Granaries
+
| style="vertical-align: top;" | Granaries,
 
+
Green Thumb,
Green Thumb
+
Bankers Friend
 
 
Banker's Friend
 
 
|-
 
|-
| style="vertical-align: top;" | Green Thumb
+
| style="vertical-align: top;" | Green Thumb  
| style="vertical-align: top;" | +5% lumber production
+
| style="vertical-align: top;" | +5% lumber production  
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Planar Emissaries, Aquaponics  
 
 
Aquaponics
 
 
|-
 
|-
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Aquaponics  
| style="vertical-align: top;" | +7.5% food production
+
| style="vertical-align: top;" | +7.5% food production, -10% enemy fireball damage  
 
+
| style="vertical-align: top;" | Green Thumb, Midas's Bargain, Miser's Grasp  
-10% enemy fireball damage
 
| style="vertical-align: top;" | Green Thumb
 
 
 
Midas's Bargain
 
 
 
Miser's Grasp
 
 
|-
 
|-
| style="vertical-align: top;" | Midas's Bargain
+
| style="vertical-align: top;" | Midas's Bargain  
| style="vertical-align: top;" | +2.5% platinum production
+
| style="vertical-align: top;" | +2.5% platinum production  
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Aquaponics, Master of Efficiency, Sleeper Agents  
 
 
Industrial Machinery
 
 
 
Sleeper Agents
 
 
|-
 
|-
| style="vertical-align: top;" | Industrial Machinery
+
| style="vertical-align: top;" | Master of Efficiency
| style="vertical-align: top;" | +5% lumber production
+
| style="vertical-align: top;" | -2% military training cost
 
+
| style="vertical-align: top;" | Midas's Bargain, Explorer's Instinct
+5% ore production
 
| style="vertical-align: top;" | Midas's Bargain
 
 
 
Siege Weaponry
 
 
|-
 
|-
| style="vertical-align: top;" | Siege Weaponry
+
| style="vertical-align: top;" | Explorer's Instinct
| style="vertical-align: top;" | +20% wonder damage
+
| style="vertical-align: top;" | -5% exploring platinum cost
| style="vertical-align: top;" | Industrial Machinery
+
| style="vertical-align: top;" | Master of Efficiency, Sneaky Spies, Industrial Machinery  
 
 
Sneaky Spies
 
 
 
Explorer's Instinct
 
 
|-
 
|-
| style="vertical-align: top;" | Sneaky Spies
+
| style="vertical-align: top;" | Sneaky Spies  
| style="vertical-align: top;" | -15% spy losses on failed operations
+
| style="vertical-align: top;" | +10% resources gained from theft, -10% spies lost on failed operations
 
+
| style="vertical-align: top;" | Explorer's Instince, Frugal Foragers, Pastoral Planner
+10% resources gained from theft
 
| style="vertical-align: top;" | Siege Weaponry
 
 
 
Arcane Bloodlines
 
 
 
Wizard Nexus
 
 
|-
 
|-
| style="vertical-align: top;" | Arcane Bloodlines
+
| style="vertical-align: top;" | Frugal Foragers
| style="vertical-align: top;" | -5% cost of spies
+
| style="vertical-align: top;" | -2.5% food consumption
 
+
| style="vertical-align: top;" | Sneaky Spies, Mana Pools
-15% cost of wizards
 
| style="vertical-align: top;" | Sneaky Spies
 
 
 
Frugal Foragers
 
 
|-
 
|-
| style="vertical-align: top;" | Frugal Foragers
+
| style="vertical-align: top;" | Mana Pools
| style="vertical-align: top;" | -2.5% food consumption
+
| style="vertical-align: top;" | -10% cost of spells
| style="vertical-align: top;" | Arcane Bloodlines
+
| style="vertical-align: top;" | Frugal Foragers, Explorer's Luck, Explorer's Intuition  
 
 
Reforestation
 
 
 
Explorer's Intuition
 
 
|-
 
|-
| style="vertical-align: top;" | Reforestation
+
| style="vertical-align: top;" | Explorer's Luck
| style="vertical-align: top;" | -10% construction lumber cost
+
| style="vertical-align: top;" | -2 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
 
| style="vertical-align: top;" | Surplus Management
 
| style="vertical-align: top;" | Surplus Management
| style="vertical-align: top;" | -10% food decay
+
| style="vertical-align: top;" | -12.5% food decay, lumber rot, mana drain  
 
+
| style="vertical-align: top;" | Granaries, Banker's Friend  
-10% lumber rot
 
 
 
-10% mana drain
 
| style="vertical-align: top;" | Granaries
 
 
 
Miner's Spirit
 
 
 
Banker's Friend
 
 
|-
 
|-
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Banker's Friend  
| style="vertical-align: top;" | +15% better exchange rates
+
| style="vertical-align: top;" | +10% better exchange rates
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Planar Emissaries, Surplus Management, Prefabrication  
 
 
Surplus Management
 
 
 
Ancient Mines
 
 
 
Prefabrication
 
 
|-
 
|-
| style="vertical-align: top;" | Prefabrication
+
| style="vertical-align: top;" | Prefabrication  
| style="vertical-align: top;" | -5% construction platinum cost
+
| style="vertical-align: top;" | -5% construction platinum cost  
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Banker's Friend, Miser's Grasp  
 
 
Miser's Grasp
 
 
|-
 
|-
| style="vertical-align: top;" | Miser's Grasp
+
| style="vertical-align: top;" | Miser's Grasp  
| style="vertical-align: top;" | -25% resources lost to theft
+
| style="vertical-align: top;" | -20% resources lost to theft  
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Aquaponics, Prefabrication  
 
 
Prefabrication
 
 
|-
 
|-
| style="vertical-align: top;" | Sleeper Agents
+
| style="vertical-align: top;" | Sleeper Agents  
| style="vertical-align: top;" | -7.5% spy losses on failed operations
+
| style="vertical-align: top;" | +1% max population, -12.5% spy losses on failed operations  
 
+
| style="vertical-align: top;" | Midas's Bargain, Dark Artistry
+1% maximum population
 
| style="vertical-align: top;" | Midas's Bargain
 
 
 
Master of Efficiency
 
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Instinct
+
| style="vertical-align: top;" | Industrial Machinery
| style="vertical-align: top;" | -2.5% exploring platinum cost
+
| style="vertical-align: top;" | +5% lumber production, ore production
 
+
| style="vertical-align: top;" | Explorer's Instinct, Dark Artistry
-2.5% construction platinum cost
 
| style="vertical-align: top;" | Siege Weaponry
 
 
 
Master of Efficiency
 
 
|-
 
|-
| style="vertical-align: top;" | Wizard Nexus
+
| style="vertical-align: top;" | Pastoral Planner
| style="vertical-align: top;" | +1 wizard strength per hour
+
| style="vertical-align: top;" | +1.5% maximum population
| style="vertical-align: top;" | Sneaky Spies
+
| style="vertical-align: top;" | Sneaky Spies, Preservationist, Maelstrom
 
 
Preservationist
 
 
 
Pastoral Planner
 
 
|-
 
|-
| style="vertical-align: top;" | Preservationist
+
| style="vertical-align: top;" | Preservationist  
| style="vertical-align: top;" | -15% food decay
+
| style="vertical-align: top;" | +25% food decay, lumber rot, mana drain  
 
+
| style="vertical-align: top;" | Pastoral Planner, Explorer's Intuition  
-15% lumber rot
 
 
 
-15% mana drain
 
| style="vertical-align: top;" | Wizard Nexus
 
 
 
Explorer's Intuition
 
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Intuition
+
| style="vertical-align: top;" | Explorer's Intuition  
| style="vertical-align: top;" | -2.5% exploring platinum cost
+
| style="vertical-align: top;" | -5% exploring platinum cost
 
+
| style="vertical-align: top;" | Mana Pools, Preservationist, Architects Touch, Fearless Adventurers
-1 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | Frugal Foragers
 
 
 
Preservationist
 
 
 
Architect's Touch
 
 
 
Fearless Adventurers
 
 
|-
 
|-
| style="vertical-align: top;" | Architect's Touch
+
| style="vertical-align: top;" | Architects Touch  
| style="vertical-align: top;" | -2.5% construction platinum cost
+
| style="vertical-align: top;" | -2.5% construction platinum cost  
| style="vertical-align: top;" | Reforestation
+
| style="vertical-align: top;" | Explorer's Luck, Explorer's Intuition, Arcane Bloodlines
 
 
Explorer's Intuition
 
 
 
Mana Pools
 
 
|-
 
|-
| style="vertical-align: top;" | Miner's Spirit
+
| style="vertical-align: top;" | Miner's Spirit  
| style="vertical-align: top;" | +5% ore production
+
| style="vertical-align: top;" | +5% ore production  
| style="vertical-align: top;" | Surplus Management
+
| style="vertical-align: top;" | Surplus Management, Shipwright's Ingenuity  
 
 
Shipwright's Ingenuity
 
 
|-
 
|-
| style="vertical-align: top;" | Ancient Mines
+
| style="vertical-align: top;" | Ancient Mines  
| style="vertical-align: top;" | +2.5% gem production
+
| style="vertical-align: top;" | +2.5% gem production  
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Banker's Friend, Trick of the Light  
 
 
Trick of the Light
 
 
|-
 
|-
| style="vertical-align: top;" | Urg Smash Technique
+
| style="vertical-align: top;" | Urg Smash Technique  
| style="vertical-align: top;" | +7.5% lumber production
+
| style="vertical-align: top;" | +5% refund when destroying buildings, +7.5% lumber production
 
+
| style="vertical-align: top;" | Dark Pact  
+7.5% refund when destroying buildings
 
| style="vertical-align: top;" | Dark Pact
 
 
|-
 
|-
| style="vertical-align: top;" | Dark Pact
+
| style="vertical-align: top;" | Dark Pact  
| style="vertical-align: top;" | +5% wizard power
+
| style="vertical-align: top;" | +7.5% mana production, +5% wizard power
 
+
| style="vertical-align: top;" | Urg Smash Technique, Miser's Grasp  
+7.5% mana production
 
| style="vertical-align: top;" | Urg Smash Technique
 
 
 
Miser's Grasp
 
 
|-
 
|-
| style="vertical-align: top;" | Master of Efficiency
+
| style="vertical-align: top;" | Dark Artistry
| style="vertical-align: top;" | -1.75% military training cost
+
| style="vertical-align: top;" | +2 spy strength/wiz strength per hour
| style="vertical-align: top;" | Sleeper Agents
+
| style="vertical-align: top;" | Sleeper Agents, Industrial Machinery
 
 
Explorer's Instinct
 
 
|-
 
|-
| style="vertical-align: top;" | Pastoral Planner
+
| style="vertical-align: top;" | Maelstrom
| style="vertical-align: top;" | +1.5% maximum population
+
| style="vertical-align: top;" | +15% cyclone damage
| style="vertical-align: top;" | Wizard Nexus
+
| style="vertical-align: top;" | Pastoral Planner, Master of Strategy
 
 
Menace
 
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Guile
+
| style="vertical-align: top;" | Explorer's Guile  
| style="vertical-align: top;" | -7.5% exploring platinum cost
+
| style="vertical-align: top;" | -1 draftee per acre explore cost (min 6), -7.5% exploring platinum cost
 
+
| style="vertical-align: top;" | Night Watch
-2 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | Architect's Flourish
 
 
|-
 
|-
| style="vertical-align: top;" | Fearless Adventurers
+
| style="vertical-align: top;" | Fearless Adventurers  
| style="vertical-align: top;" | -50% exploring morale drop
+
| style="vertical-align: top;" | -50% morale drop when exploring
| style="vertical-align: top;" | Explorer's Intuition
+
| style="vertical-align: top;" | Explorer's Intuition, Architect's Flourish
 
 
Anti-Magic Sigils
 
 
|-
 
|-
| style="vertical-align: top;" | Mana Pools
+
| style="vertical-align: top;" | Arcane Bloodlines
| style="vertical-align: top;" | -10% cost of spells
+
| style="vertical-align: top;" | -5% cost of spies, -15% cost of wizards
| style="vertical-align: top;" | Architect's Touch
+
| style="vertical-align: top;" | Architect's Touch, Wizard Nexus
 
 
Night Watch
 
 
|-
 
|-
| style="vertical-align: top;" | Shipwright's Ingenuity
+
| style="vertical-align: top;" | Shipwright's Ingenuity  
| style="vertical-align: top;" | +12.5% boat production
+
| style="vertical-align: top;" | -7.5% boat production  
| style="vertical-align: top;" | Miner's Spirit
+
| style="vertical-align: top;" | Miner's Spirit, Trick of the Light, Lumberjack's Devotion
 
 
Trick of the Light
 
 
 
Weather Manipulation
 
 
|-
 
|-
| style="vertical-align: top;" | Trick of the Light
+
|}
| style="vertical-align: top;" | +1 Fool's Gold protects ore/lumber/mana
 
| style="vertical-align: top;" | Ancient Mines
 
  
Shipwright's Ingenuity
+
The full tech tree looks like this:
  
Opulence
+
[[File:Tech_Tree_Visualised.gif]]
|-
 
| style="vertical-align: top;" | Opulence
 
| style="vertical-align: top;" | +2.5% gem production
 
  
+7.5% ore production
+
== General Information ==
| style="vertical-align: top;" | Trick of the Light
 
  
Midas's Fountain
+
Teching is a very slow strategy. It almost always coincides with a Converting strategy as many of the Techs are geared towards attacking. Teching can be very useful for players who do not have much time to invest into the game early in the round but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that only the largest bonus you have attained counts: picking up Treasure Hunt (+12.5 % platinum production) adds an effective 7.5 % bonus because the prerequisite Banker's Foresight already gave you 5 %.
|-
 
| style="vertical-align: top;" | Midas's Fountain
 
| style="vertical-align: top;" | +5% platinum production
 
| style="vertical-align: top;" | Opulence
 
|-
 
| style="vertical-align: top;" | Menace
 
| style="vertical-align: top;" | +1 mana production per tower
 
  
+2 mana production per tower for each war relation (max 2)
+
== Formulas ==
| style="vertical-align: top;" | Pastoral Planner
 
|-
 
| style="vertical-align: top;" | Architect's Flourish
 
| style="vertical-align: top;" | -7.5% construction platinum cost
 
| style="vertical-align: top;" | Explorer's Guile
 
  
Anti-Magic Sigils
+
=== Tech Cost ===
|-
 
| style="vertical-align: top;" | Anti-Magic Sigils
 
| style="vertical-align: top;" | -1 black op spell duration
 
| style="vertical-align: top;" | Fearless Adventurers
 
  
Night Watch
+
Research points must be spent to obtain techs. The formula for tech cost is as follows:
|-
 
| style="vertical-align: top;" | Night Watch
 
| style="vertical-align: top;" | -25% draftees lost in assassination attempts
 
  
-25% wizards lost in assassination attempts
+
<code>MAX(3780, ([maximum acres achieved] * 6.4))</code>
  
-25% enemy disband spies damage
+
Essentially this means that there is a minimum cost of 3,780 research points, which will be the cost until you are above 590 acres. Additionally, a second minimum is in place, based on the highest acreage you have reached during the round. This means that, if you were 800 acres and then were successfully invaded and reduced to 730, you would still need 5141 Research Points to gain an additional tech.
| style="vertical-align: top;" | Mana Pools
 
  
Anti-Magic Sigils
+
=== Invasion RPs ===
 
 
Ross' Benevolence
 
|-
 
| style="vertical-align: top;" | Weather Manipulation
 
| style="vertical-align: top;" | +2.5% food production
 
 
 
-12.5% enemy lightning bolt damage
 
| style="vertical-align: top;" | Shipwright's Ingenuity
 
 
 
Lumberjack's Devotion
 
 
 
Urban Planner
 
|-
 
| style="vertical-align: top;" | Lumberjack's Devotion
 
| style="vertical-align: top;" | -20% lumber rot
 
 
 
-10% construction lumber cost
 
| style="vertical-align: top;" | Weather Manipulation
 
  
Master of Resources
+
Players may also obtain research points by attacking. The formula for gaining research points through invasion is as follows:
|-
 
| style="vertical-align: top;" | Master of Resources
 
| style="vertical-align: top;" | -1.75% military training cost
 
| style="vertical-align: top;" | Lumberjack's Devotion
 
  
Jeweller's Delight
+
<code>Conquered Acres * 17</code>
|-
 
| style="vertical-align: top;" | Avatar of Ares
 
| style="vertical-align: top;" | +2.5% offensive power
 
  
+7.5% wizard power
+
This includes both acres that you directly take from your target and the generated acres.
| style="vertical-align: top;" | Surveyor's Sense
 
|-
 
| style="vertical-align: top;" | Master of Discipline
 
| style="vertical-align: top;" | -1.75% military training cost
 
| style="vertical-align: top;" | Dark Artistry
 
 
 
Visionary Expansionist
 
|-
 
| style="vertical-align: top;" | Dark Artistry
 
| style="vertical-align: top;" | +1 spy strength per hour
 
 
 
+1 wizard strength per hour
 
| style="vertical-align: top;" | Master of Discipline
 
 
 
Ross' Benevolence
 
|-
 
| style="vertical-align: top;" | Ross' Benevolence
 
| style="vertical-align: top;" | -1% platinum tax from Royal Guard
 
| style="vertical-align: top;" | Night Watch
 
 
 
Dark Artistry
 
 
 
Survivalist Mentality
 
|-
 
| style="vertical-align: top;" | Urban Planner
 
| style="vertical-align: top;" | +1.5% maximum population
 
| style="vertical-align: top;" | Weather Manipulation
 
 
 
Reinforced Bulwarks
 
|-
 
| style="vertical-align: top;" | Jeweller's Delight
 
| style="vertical-align: top;" | +2.5% gem production
 
 
 
-5% cost of self spells
 
| style="vertical-align: top;" | Master of Resources
 
 
 
Reinforced Bulwarks
 
|-
 
| style="vertical-align: top;" | WaveHack's Expertise
 
| style="vertical-align: top;" | -5% construction platinum cost
 
 
 
-5% construction lumber cost
 
 
 
+3 boat capacity
 
| style="vertical-align: top;" | Spy Network
 
 
 
Field Surgery
 
|-
 
| style="vertical-align: top;" | Surveyor's Sense
 
| style="vertical-align: top;" | -12.5% rezoning platinum cost
 
| style="vertical-align: top;" | Avatar of Ares
 
 
 
Ares' Favor
 
|-
 
| style="vertical-align: top;" | Visionary Expansionist
 
| style="vertical-align: top;" | +1% maximum population
 
 
 
+15% population growth
 
| style="vertical-align: top;" | Master of Discipline
 
 
 
Rations
 
|-
 
| style="vertical-align: top;" | Survivalist Mentality
 
| style="vertical-align: top;" | +5% fewer casualties
 
 
 
+7.5% increased prestige gains
 
| style="vertical-align: top;" | Ross' Benevolence
 
 
 
Rations
 
|-
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
| style="vertical-align: top;" | +30% bonus to harbor investment
 
 
 
+30% bonus to towers investment
 
| style="vertical-align: top;" | Urban Planner
 
 
 
Jeweller's Delight
 
 
 
Tributary System
 
|-
 
| style="vertical-align: top;" | Spy Network
 
| style="vertical-align: top;" | +1 spy strength per hour
 
| style="vertical-align: top;" | WaveHack's Expertise
 
 
 
Tributary System
 
 
 
Battle Commanders
 
|-
 
| style="vertical-align: top;" | Field Surgery
 
| style="vertical-align: top;" | +0.75% maximum population
 
 
 
+7.5% fewer casualties
 
| style="vertical-align: top;" | WaveHack's Expertise
 
|-
 
| style="vertical-align: top;" | Ares' Favor
 
| style="vertical-align: top;" | +2.5% offensive power
 
| style="vertical-align: top;" | Surveyor's Sense
 
 
 
Bunk Beds
 
 
 
Public Baths
 
|-
 
| style="vertical-align: top;" | Rations
 
| style="vertical-align: top;" | -2.5% food consumption
 
 
 
+2 population from barren land
 
| style="vertical-align: top;" | Visionary Expansionist
 
 
 
Survivalist Mentality
 
 
 
Public Baths
 
|-
 
| style="vertical-align: top;" | Tributary System
 
| style="vertical-align: top;" | +60% food production from prestige
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
 
 
Spy Network
 
 
 
Centralized Intelligence
 
|-
 
| style="vertical-align: top;" | Battle Commanders
 
| style="vertical-align: top;" | +7.5% fewer casualties
 
| style="vertical-align: top;" | Spy Network
 
 
 
Carpenter's Knowhow
 
|-
 
| style="vertical-align: top;" | Bunk Beds
 
| style="vertical-align: top;" | +2 barracks housing
 
| style="vertical-align: top;" | Ares' Favor
 
 
 
Carpenter's Knowhow
 
|-
 
| style="vertical-align: top;" | Public Baths
 
| style="vertical-align: top;" | +30% population growth
 
| style="vertical-align: top;" | Ares' Favor
 
 
 
Rations
 
 
 
Ancestral Knowledge
 
|-
 
| style="vertical-align: top;" | Centralized Intelligence
 
| style="vertical-align: top;" | -15% cost of spies
 
 
 
-5% cost of wizards
 
| style="vertical-align: top;" | Tributary System
 
 
 
Military Culture
 
|-
 
| style="vertical-align: top;" | Carpenter's Knowhow
 
| style="vertical-align: top;" | -2.5% construction platinum cost
 
| style="vertical-align: top;" | Battle Commanders
 
 
 
Bunk Beds
 
 
 
Military Culture
 
 
 
Surveyor's Insight
 
|-
 
| style="vertical-align: top;" | Ancestral Knowledge
 
| style="vertical-align: top;" | -25% cost of racial spells
 
| style="vertical-align: top;" | Public Baths
 
 
 
Surveyor's Insight
 
|-
 
| style="vertical-align: top;" | Military Culture
 
| style="vertical-align: top;" | +5% increased prestige gains
 
| style="vertical-align: top;" | Centralized Intelligence
 
 
 
Carpenter's Knowhow
 
 
 
Battle Tactics
 
|-
 
| style="vertical-align: top;" | Surveyor's Insight
 
| style="vertical-align: top;" | -7.5% rezoning platinum cost
 
| style="vertical-align: top;" | Carpenter's Knowhow
 
 
 
Ancestral Knowledge
 
 
 
Battle Tactics
 
|-
 
| style="vertical-align: top;" | Battle Tactics
 
| style="vertical-align: top;" | +5% fewer casualties
 
| style="vertical-align: top;" | ''none''
 
|-
 
|}
 
 
 
The full tech tree looks like this:
 
 
 
[[File:Tech_Tree_Visualised.gif]]
 
 
 
== General Information ==
 
 
 
Teching is a slow strategy, aimed to generate benefit later compared to equivalent non-teching strategies. A common use is to aim for a lot of mid to late-game efficiency when percentage-based bonuses have their greatest effects, e.g. +5 % platinum produced often peaks around conversion for a Converter, while -7.5 % platinum exploration cost amounts to a significant amount of extra platinum late in the round for explorers. For this reason, teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.
 
  
 
=== Pros ===
 
=== Pros ===
Line 539: Line 185:
  
 
=== Cons ===
 
=== Cons ===
* Slow; Techers make very little impact throughout the round, often coming up from below for Attacking or Converting strategies.
+
* Very few, if any winners from teching
* Planning required; having a broad idea of how many / which techs you desire and when to stop building schools or destroy them is very helpful.
+
* Slow; Techers make very little impact throughout the round  
  
 
=== Recommendations ===
 
=== Recommendations ===
* Great for Converters and slower styles.
+
* Great for Converters
 
* Inexperienced players
 
* Inexperienced players
 
== Formulas ==
 
 
=== Tech Cost ===
 
 
In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired. 
 
 
The base cost of each advancement is 2.5x highest land achieved and increases by 100 after each unlock (min 3750).
 
 
=== Invasion RPs ===
 
 
The number of research points (RP) gained during a successful invasion is based on the relative size of the target and any wonder or racial bonuses.
 
 
{| class="wikitable"
 
|+ Research Points Gained
 
|-
 
! Target Range !! RP
 
|-
 
| range < 60% || 0
 
|-
 
| 60% <= range < 75% || 375 OR 2.5x Land Conquered (whichever is higher)
 
|-
 
| range >= 75% || 750 OR 5x Land Conquered (whichever is higher)
 
|}
 
 
Wonder and racial bonuses will be added together before multiplying the research points gained to obtain the final value.
 
 
Research points will arrive when the slowest unit sent on the invasion returns.
 

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)