Editing Teching
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− | '''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can it also be utilized well by [[Explorers]], and occasionally by [[Attackers]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. | + | '''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can it also be utilized well by [[Explorers]], and occasionally by [[Attackers]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes). |
− | + | Currently, every Dominion receives 750 Research Points daily, provided that they always take a daily platinum bonus. As such, they will receive a 'free' tech on days 13, 26, and 39 even if no Schools are built and no attacking is done. | |
A Dominion's accumulated Techs can be viewed by casting [[Magic#Offensive Spells|Vision]] on someone. | A Dominion's accumulated Techs can be viewed by casting [[Magic#Offensive Spells|Vision]] on someone. | ||
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|- | |- | ||
| style="vertical-align: top;" | Trick of the Light | | style="vertical-align: top;" | Trick of the Light | ||
− | | style="vertical-align: top;" | +1 Fool's Gold protects ore/lumber | + | | style="vertical-align: top;" | +1 Fool's Gold protects ore/lumber |
+ | |||
+ | -20% Fool's Gold mana cost | ||
| style="vertical-align: top;" | Ancient Mines | | style="vertical-align: top;" | Ancient Mines | ||
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In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired. | In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired. | ||
− | The | + | The cost of each tech is determined by |
+ | |||
+ | 9500 + (100 * CurrentTechs) | ||
+ | |||
+ | where CurrentTechs is the number of techs the dominion has already acquired. In other words, the cost of each new tech is 100 more research points than the previous tech's cost. | ||
=== Invasion RPs === | === Invasion RPs === | ||
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| range < 60% || 0 | | range < 60% || 0 | ||
|- | |- | ||
− | | 60% <= range < 75% || 375 | + | | 60% <= range < 75% || 375 |
|- | |- | ||
− | | range >= 75% || 750 | + | | range >= 75% || 750 |
|} | |} | ||