Difference between revisions of "Sylvan"

From OpenDominion
Jump to navigation Jump to search
OpenDominion>Oment
(Fixed for R19)
 
m
 
(7 intermediate revisions by 5 users not shown)
Line 4: Line 4:
 
| aliases = Sylv
 
| aliases = Sylv
 
| introduced = [[Round 13]]
 
| introduced = [[Round 13]]
| round_wins = 0
+
| round_wins = 1
 
 
 
| attacker = Intermediate
 
| attacker = Intermediate
 
| converter = Advanced
 
| converter = Advanced
Line 15: Line 14:
 
}}
 
}}
  
'''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as half a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
+
'''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
Line 24: Line 23:
 
== Military Units ==
 
== Military Units ==
 
   
 
   
{{Race_units
+
{{Race_Units(Lumber)
  
 
| spec1_name = Satyr
 
| spec1_name = Satyr
Line 30: Line 29:
 
| spec1_dp = 0
 
| spec1_dp = 0
 
| spec1_plat = 275
 
| spec1_plat = 275
| spec1_ore = 0
+
| spec1_lumber = 0
 
| spec1_special =  
 
| spec1_special =  
  
Line 37: Line 36:
 
| spec2_dp = 3
 
| spec2_dp = 3
 
| spec2_plat = 300
 
| spec2_plat = 300
| spec2_ore = 0
+
| spec2_lumber = 0
 
| spec2_special =  
 
| spec2_special =  
  
Line 44: Line 43:
 
| elite1_dp = 3*
 
| elite1_dp = 3*
 
| elite1_plat = 1050
 
| elite1_plat = 1050
| elite1_ore = 0
+
| elite1_lumber = 0
| elite1_special = 1/3 wizard on defense, 1/5 wizard on offense, Increases power by 1 for every 20% forests to a maximum of 0/7
+
| elite1_special = 1/5 of a wizard on offense and 1/4 of a wizard defense, Increases power by 1 for every 20% forests, max +4
  
 
| elite2_name = Centaur
 
| elite2_name = Centaur
Line 51: Line 50:
 
| elite2_dp = 2
 
| elite2_dp = 2
 
| elite2_plat = 900
 
| elite2_plat = 900
| elite2_ore = 70
+
| elite2_lumber = 20
 
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties  
 
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties  
 
}}
 
}}
Line 59: Line 58:
 
=== Racial Spell ===
 
=== Racial Spell ===
  
'''Verdant Bloom''': Rezones 35 % of incoming acres to Forest.
+
'''Verdant Bloom''': Rezones 35 % of captured acres to Forest.
  
 
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.
 
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.
+
 
 
=== Pros ===
 
=== Pros ===
 
* Efficient DP if running high forest
 
* Efficient DP if running high forest

Latest revision as of 00:00, 11 March 2024

Sylvan
Aliases: Sylv
Introduced: Round 13
Round Wins: 1
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Good
Land type: Forest
Scribes: [1]

Sylvan belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.

Racial Bonuses[edit]

  • Lumber Production: +20%
  • Food Production: +10%

Military Units[edit]

Unit OP DP Platinum Lumber Special
Satyr 3 0 275 0
Sprite 0 3 300 0
Dryad 0 3* 1050 0 1/5 of a wizard on offense and 1/4 of a wizard defense, Increases power by 1 for every 20% forests, max +4
Centaur 5.5 2 900 20 Returns 3 hours faster from battle, 25% fewer casualties

General information[edit]

Racial Spell[edit]

Verdant Bloom: Rezones 35 % of captured acres to Forest.

Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.

Pros[edit]

  • Efficient DP if running high forest
  • Cheap DP
  • 9hr return
  • Rezone spell
  • Wizard race
  • Can be pretty quick

Cons[edit]

  • Need for high forest percentage
  • No space for mods late round
  • Rather inefficient OP unless on top
  • Bad converter