Editing Sylvan

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
 
| aliases = Sylv
 
| aliases = Sylv
 
| introduced = [[Round 13]]
 
| introduced = [[Round 13]]
| round_wins = 1
+
| round_wins = 0
 +
 
 
| attacker = Intermediate
 
| attacker = Intermediate
 
| converter = Advanced
 
| converter = Advanced
Line 14: Line 15:
 
}}
 
}}
  
'''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
+
'''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as half a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
Line 23: Line 24:
 
== Military Units ==
 
== Military Units ==
 
   
 
   
{{Race_Units(Lumber)
+
{{Race_units
  
 
| spec1_name = Satyr
 
| spec1_name = Satyr
Line 29: Line 30:
 
| spec1_dp = 0
 
| spec1_dp = 0
 
| spec1_plat = 275
 
| spec1_plat = 275
| spec1_lumber = 0
+
| spec1_ore = 0
 
| spec1_special =  
 
| spec1_special =  
  
Line 36: Line 37:
 
| spec2_dp = 3
 
| spec2_dp = 3
 
| spec2_plat = 300
 
| spec2_plat = 300
| spec2_lumber = 0
+
| spec2_ore = 0
 
| spec2_special =  
 
| spec2_special =  
  
Line 43: Line 44:
 
| elite1_dp = 3*
 
| elite1_dp = 3*
 
| elite1_plat = 1050
 
| elite1_plat = 1050
| elite1_lumber = 0
+
| elite1_ore = 0
| elite1_special = 1/5 of a wizard on offense and 1/4 of a wizard defense, Increases power by 1 for every 20% forests, max +4
+
| elite1_special = 1/3 wizard on defense, 1/5 wizard on offense, Increases power by 1 for every 20% forests, max +4
  
 
| elite2_name = Centaur
 
| elite2_name = Centaur
Line 50: Line 51:
 
| elite2_dp = 2
 
| elite2_dp = 2
 
| elite2_plat = 900
 
| elite2_plat = 900
| elite2_lumber = 20
+
| elite2_ore = 35
 
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties  
 
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties  
 
}}
 
}}

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: