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'''Race Reworks''' | '''Race Reworks''' | ||
− | * | + | * Kobold Reworked |
− | + | * Undead Reworked | |
− | + | ''Racial'' | |
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* +5% maximum population (potentially 2.5%) | * +5% maximum population (potentially 2.5%) | ||
* +10% mana production | * +10% mana production | ||
* -50% food consumption | * -50% food consumption | ||
− | + | ||
− | + | Units | |
− | + | Skeleton 3/0, 275p, +10% casualties | |
− | + | Ghoul 0/3, 300p, -50% casualties | |
− | + | Death Knight 2/5, 1100p, -50% casualties, converts ghouls | |
− | + | Necromancer 4/3, 1250p, immortal, converts death knights, offense increased by 1 against dominions 100% your size or smaller while Cull the Weak is active | |
− | + | ||
− | + | Spells | |
− | + | Cull the Weak: sacrifice 10% of your peasants to empower your Necromancers (while active, the effects of Harmony and Plague are ignored) | |
− | + | Raise the Dead: double conversions for attacks below 75% (half cost of typical racial spell) | |
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== Round 34 Updates: 1.34.0 (Draft Round) == | == Round 34 Updates: 1.34.0 (Draft Round) == |