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'''Quality of Life'''
 
'''Quality of Life'''
 
* Land spy now shows percentages with incoming land instead of constructed
 
* Land spy now shows percentages with incoming land instead of constructed
 
 
== Round 33 Updates: 1.33.0 ==
 
 
=== New Additions ===
 
* Ability to automatically perform protection ticks by importing your Excel Sim log
 
 
=== Changed ===
 
 
'''War'''
 
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled
 
* Maximum war duration changed to 108 hours (from 120)
 
 
'''Buildings'''
 
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)
 
 
'''Improvements'''
 
* Spires improvement no longer increases defensive wizard power, only offensive
 
 
'''Spy & Wizard'''
 
* Fireball damage reduced to 2.5% (from 2.75%)
 
* Wizard resilience now takes 12 hours to go into effect
 
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)
 
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)
 
 
'''Race Changes'''
 
* Dark Elf Adept: changed to .2 wizard on defense (was .25)
 
* Dark Elf Swordsman: +25p (from 460p)
 
* Kobold: removed -10% spy/wiz power penalties
 
* Kobold Beast: -10p (from 960p)
 
* Lizardfolk Lizardman: +25p (from 1050p)
 
* Merfolk: explore cost penalty reduced to +2.5% (was +5%)
 
* Nomad: +50% research point gains from invasion
 
* Nox: Nightfall increased to 7.5% offense (from 5%)
 
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps)
 
* Sylvan Dryad: changed to .2 wizard on offense (was .25)
 
* Undead Progeny: -25p (from 860p)
 
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20)
 
 
'''Tech Updates'''
 
* Architect's Flourish increased to -10% construction platinum cost (from -7.5%)
 
* Carpenter's Knowhow increased to -5% construction platinum cost (from -2.5%)
 
* Dark Pact increased to 10% mana production (from 7.5%)
 
* Explorer's Instinct increased to -5% construction platinum cost (from -2.5%)
 
* Lumberjack's Devotion now grants +2 population from barren land
 
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)
 
* Midas's Bargain reduced to 2% platinum production (from 2.5%)
 
* Midas's Fountain reduced to 4% platinum production (from 5%)
 
* Miser's Grasp now grants +10% defensive spy power
 
* Planar Emmissaries reduced to 5% mana production (from 7.5%)
 
* Prefabrication increased to -10% construction cost (from -5%)
 
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)
 
* WaveHack's Expertise increased to -10% construction lumber cost (from -5%)
 

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