Editing Round 34

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===Early round===
 
===Early round===
  
Our hope was that our fast attackers would be in the mix to take the lead early on.  Cerb and Dave repeated their race choices from the round before where they were on top prior to black ops being available.  With Sly joining them going fast there was a good chance that one of them would be able to get out on top.  Rather than going all in on specs and mods, they concentrated a bit more on population buildings as that usually comes out on top if there are a lot of competing fast attackers holding each other in check.  It was working out okay and Sly was top networth for most of the first week (meaning he likely held the best raw numbers) but unfortunately for all of them, there just weren't enough targets to go around and we didn't get the luck needed for our guys to get out ahead.  After that first week, it was unfortunately obvious that they wouldn't be able to be the runaway so one by one they dropped back and switched to ops support.  They didn't do anything wrong but fast attacking is such a roulette wheel and you just need that target luck to get ahead which they didn't have.
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Our hope was that our fast attackers would be in the mix to take the lead early on.  Cerb and Dave repeated their race choices from the round before where they were on top prior to black ops being available.  With Sly joining them going fast there was a good chance that one of them would be able to get out on top.  Rather than going all in on specs and mods, they concentrated a bit more on population buildings as that usually comes out on top if there are a lot of competing fast attackers.  It was working out okay and Sly was top networth for most of the first week (meaning he likely held the best raw numbers) but unfortunately for all of them, there just weren't enough targets to go around and we didn't get the luck needed for our guys to get out ahead.  After that first week, it was unfortunately obvious that they wouldn't be able to be the runaway so one by one they dropped back and switched to ops support.  They didn't do anything wrong but fast attacked is such a roulette wheel and you just need that target luck to get ahead which they didn't have.
  
 
There were several fast attackers outside of our realm that could have gotten out ahead across realms #1, #5, #7, #9, #10 and #11.
 
There were several fast attackers outside of our realm that could have gotten out ahead across realms #1, #5, #7, #9, #10 and #11.
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After a number of key bounces and takedowns, the lead fast attackers were the #5 lizzies in particular Te futueo et caballum tuum (Wurstmeyer).  Realm #1 looked to be their main competition and the two realms would later go to war several times.
 
After a number of key bounces and takedowns, the lead fast attackers were the #5 lizzies in particular Te futueo et caballum tuum (Wurstmeyer).  Realm #1 looked to be their main competition and the two realms would later go to war several times.
  
Meanwhile, my own personal round started off somewhat to plan.  I came OOP around 720 acres and with the help of my spell made a bot hit then several good sized player hits.  When land arrived every 12 hours, I'd often be amongst the largest attackers and early on focused on pop buildings rather than going too heavy on mods as I hoped to rely on immortal OP to keep going.  I saw that I probably wouldn't be able to compete for speed much longer and while my initial plan was to go to around 10k spec DP before making a decision on what to do, I decided to pull the plug early and switch to all efficient with just around 6.4k DP specs trained.  I was on decent land size for the time as well as decent pop but the cost of going all elites meant I had to stop hitting players and wait for bots instead.
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Meanwhile, my own personal round started off somewhat to plan.  I came OOP around 720 acres and with the help of my spell made a bot hit then several good sized player hits.  When land arrived every 12 hours, I'd often be amongst the largest attackers and early on focused on pop buildings rather than going too heavy on mods as I hoped to rely on immortal OP to keep going.  I saw that I probably wouldn't be able to compete for speed much longer and while my initial plan was to go to around 10k spec DP, I decided to pull the plug early and switch to all efficient with just around 6.4k trained.  I was on decent land size for the time as well as decent pop but the cost of going all elites meant I had to stop hitting players and wait for bots instead.
  
 
===Black ops are go!===
 
===Black ops are go!===
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As wonders started to fall, we decided to take the Factory of Legends as it's a decently strong wonder but not top tier so it is one that sometimes you can hold onto all round.  That was not the case for us as when realm 9 lost their remaining fast attackers, they came for it and started the war off with a big FB and snare campaign on me.  It was pretty damaging as they took me from 20k peasants to 10k (top fast attacker had around 17k at the time with most other attackers 10k to 14k) and I just barely survived the snare (went to about 37% wiz strength).  Luckily for me, they didn't keep it up for long and instead swiftly took our wonder which we had no real ability to fight back, but it did slow me down quite a bit.
 
As wonders started to fall, we decided to take the Factory of Legends as it's a decently strong wonder but not top tier so it is one that sometimes you can hold onto all round.  That was not the case for us as when realm 9 lost their remaining fast attackers, they came for it and started the war off with a big FB and snare campaign on me.  It was pretty damaging as they took me from 20k peasants to 10k (top fast attacker had around 17k at the time with most other attackers 10k to 14k) and I just barely survived the snare (went to about 37% wiz strength).  Luckily for me, they didn't keep it up for long and instead swiftly took our wonder which we had no real ability to fight back, but it did slow me down quite a bit.
  
We would later war realm 2 and take the Altar of Heroes wonder from them in a relatively quiet war.
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Following that scare, I took blops protection that little bit more seriously but was able to continue my new strategy of training enough DP to defend top OP all in and just enough OP to hit bots as they climbed into range.  The #10 spirit (lamb) was doing the same thing but was using nearly entirely spec DP so while he could train more quickly, his population never got off the ground.  His OP was often much better than mine and at times I wondered whether I made the wrong choice but I stuck with what I was doing and it started to pay off.
 
 
Following the realm 9 snare/FB scare, I took blops protection that little bit more seriously but was still able to continue my new strategy of training enough DP to defend top OP all in and just enough OP to hit bots as they climbed into range.  The #10 spirit (lamb) was doing the same thing but was using nearly entirely spec DP so while he could train more quickly, his population never got off the ground.  His OP was often much better than mine and at times I wondered whether I made the wrong choice but I stuck with what I was doing and it started to pay off.
 
  
 
===My first big move===
 
===My first big move===
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Around day 20 or so, the main fast attackers/converters (#5 liz/gob and #1 gob) had made a couple consecutive hits and their OP was completely blown.  I'd also made a couple of hits recently but owing to immortal OP, decided if I pushed some OP mods while they were stuck building and reloading, I could catch up quite a lot.  So that's what I did.
 
Around day 20 or so, the main fast attackers/converters (#5 liz/gob and #1 gob) had made a couple consecutive hits and their OP was completely blown.  I'd also made a couple of hits recently but owing to immortal OP, decided if I pushed some OP mods while they were stuck building and reloading, I could catch up quite a lot.  So that's what I did.
  
The bad thing for me was that given I was still top networth, lots of eyes were on me so there was no surprise push as everyone was keeping tabs and for about 2 days of almost straight OP pushing, nobody sent other than efficient people hitting bots where they could leave plenty of DP home.  It was a big setback as my pop was draining and at the same time, the #5 liz had been able to build all his acres and finally get a larger pop than me.  He was able to utilise that advantage as well as cheaper troops to all of a sudden threaten me all in as he went past his own DP and kept pushing more OP.
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That bad thing for me was that given I was still top networth, lots of eyes were on me so there was no surprise push as everyone was keeping tabs and for about 2 days of almost straight OP pushing, nobody sent other than efficient people hitting bots where they could leave plenty of DP home.  It was a big setback as my pop was draining and at the same time, the #5 liz had been able to build all his acres and finally get a larger pop than me.  He was able to utilise that advantage as well as cheaper troops to all of a sudden threaten me all in as he went past his own DP and kept pushing more OP.
  
 
I was in trouble.
 
I was in trouble.
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He wasn't able to but sent on me a few hours later anyway.  I hit him back.
 
He wasn't able to but sent on me a few hours later anyway.  I hit him back.
  
So lots of discussion was had on this and frankly, it's funny that anyone thinks there was a definitive right or wrong answer on whether I did the right thing or not.  First thing's first: should he have hit me knowing I could hit back?  Almost certainly.  Now, should I have hit him?  In retrospect it looks like a good move, but the aftermath really was close to best case scenario for me.  I did know that me not hitting him would have sent him running with 900+ acres advantage over me, significant pop advantage and I would spend the next couple of weeks just trying to survive all in.  So the question was, would going for the hit be any better or would it make my situation worse?  Here's my 5 part question:
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So lots of discussion was had on this and frankly, it's funny that anyone thinks there was a definitive right or wrong reason on whether I did the right thing or not.  First thing's first: should he have hit me knowing I could hit back?  Almost certainly.  Now, should I have hit him?  In retrospect it looks like a good move, but the aftermath really was close to best case scenario.  I did know that me not hitting him would have sent him running with 900+ acres advantage over me, significant pop advantage and I would spend the next couple of weeks just trying to survive all in.  So the question was, would going for the hit be any better or would it make my situation worse?  Here's my 5 part question:
  
* 1. Does it benefit or hurt me/my realm?  ''This will likely hurt me as I'll get hit back at least twice''
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* 1. Does it benefit/hurt me/my realm?  ''This will likely hurt me as I'll get hit back at least twice''
* 2. Does it benefit or hurt the main competition?  ''It will hurt him a lot''
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* 2. Does it benefit/hurt the main competition?  ''It will hurt him a lot''
* 3a. Does it benefit or hurt a 3rd party?  ''#1 gob (Eating a big mac - Craghack) will be one of those hitting me although #5 gob (Semper - Swamp Fox) would also''
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* 3a. Does it benefit/hurt a 3rd party?  ''#1 gob (Eating a big mac - Craghack) will be one of those hitting me although #5 gob (Semper - Swamp Fox) would also''
 
* 3b. Is benefitting them good or bad?  ''#1 gob getting a boost is good as it evens things out on top.  #5 gob will too but is a lesser concern''
 
* 3b. Is benefitting them good or bad?  ''#1 gob getting a boost is good as it evens things out on top.  #5 gob will too but is a lesser concern''
 
* 4. Is it for revenge?  ''Yep''
 
* 4. Is it for revenge?  ''Yep''
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So tipped over by points 4 and 5, I went for it.  The two gobs hit me immediately which was to be expected.
 
So tipped over by points 4 and 5, I went for it.  The two gobs hit me immediately which was to be expected.
  
My concern was that they would 9 hour me as well but neither did.  #5 hit elsewhere (a war hit) and #1 just sat afterwards so it worked out okay.  What really helped me was that despite not training any more OP, I was able to make 2 more immediate hits on #8 human and the smaller #8 woodie meaning I had hit 4 times back to back and massively closed the gap on #5.  The two goblins were fairly even now with the liz, with me not far behind.
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My concern was that they would 9 hour me as well but neither did.  #5 hit elsewhere (a war hit) and #1 just sat afterwards so it worked out okay.  What really helped me was that despite not training any more OP, I was able to make 2 more immediate hits on #8 human and the smaller #8 woodie meaning I had hit 4 times back to back and massively closed the gap on #5.  The two goblins were fairly even with me not far behind.
  
 
===Here comes Apollo===
 
===Here comes Apollo===
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===Acknowledgements===
 
===Acknowledgements===
  
This round despite initially looking to play a similar race (reduced casualties, no turtle, good flex for sui) it all played out entirely differently.  Last round I felt I had way more control of what was going on and could dictate play or what I wanted to do.
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This round despte initially looking to play a similar race (reduced casualties, no turtle, good flex for sui) it all played out entirely differently.  Last round I felt I had way more control of what was going on and could dictate play or what I wanted to do.
  
This round felt much more like surfing waves and I had to react to what others did all the time.  Realm 5 in particular did a lot of nice moves early on.
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This round felt much more like surfind waves and I had to react to what others did all the time.  Realm 5 in particular did a lot of nice moves early on.
  
 
My draft team were all I hoped for and more.  Selfless and stuck it out to give me any and every possible chance of success.  Here's a bit of a "expectation vs reality" for them:
 
My draft team were all I hoped for and more.  Selfless and stuck it out to give me any and every possible chance of success.  Here's a bit of a "expectation vs reality" for them:

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