Editing Round 22/Changes

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* Maximum prestige decreased to 90% of land size (from 100%)
 
* Maximum prestige decreased to 90% of land size (from 100%)
 
* Dark Elf Adept: Wizard Guild requirement increased to 9% (from 8%) per point to a maximum of +4/+4 (from +5/+5)
 
* Dark Elf Adept: Wizard Guild requirement increased to 9% (from 8%) per point to a maximum of +4/+4 (from +5/+5)
* RPs from invasion decreased to 1000 (from 1100), but schools generate 130 per 1% owned up to a maximum of 2600 at 20% (from 39 per 1%, max 1560)
 
* Dwarf/Gnome: Racial spell now protects ore from earthquake
 
* Goblin Hobgoblin: -25p
 
* Orc: gains 10% additional prestige from invasions
 
* Lightning bolt damage increased to 0.41% (from 0.40%)
 
* Lightning bolt now damages Science instead of Towers (Harbor is also excluded)
 
* Masonries now protect 1% castle per 1% owned (from 0.75% per 1%), max remains at 25%
 
* War bonus to land/prestige gains reduced to 10% (from 15%), mutual war remains at 20%
 
* Infamy now boosts gem/ore/lumber production to a max of 3% (from 5% to gems only) in addition to platinum
 
* Infamy decay slightly reduced to 0.5% of current + 20 (from 25)
 
* Black op damage reduction is capped at 80% from all sources
 
 
 
Fixed
 
Fixed
 
* War declarations in the town crier will now display the realm names as they were at that exact time
 
* War declarations in the town crier will now display the realm names as they were at that exact time

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