Difference between revisions of "Round 21/Changes"

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(Created page with "Added - Brand new Tech system! - Number of techs increased from 27 to 66 (with smaller bonuses) - Tech cost changed to a flat 10,000 - Platinum bonus now rewards 750 RPs...")
 
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Added
 
Added
- Brand new Tech system!
+
New tech system
  - Number of techs increased from 27 to 66 (with smaller bonuses)
+
* Number of techs increased from 27 to 66 (with smaller bonuses)
  - Tech cost changed to a flat 10,000
+
* Tech cost changed to a flat 10,000
  - Platinum bonus now rewards 750 RPs
+
* Platinum bonus now rewards 750 RPs
  - Schools now generate 26 RP/hour per 1% owned (max 40%)
+
* Schools now generate 26 RP/hour per 1% owned (max 40%)
  - RPs from invasion changed to MAX(1000, daysInRound/0.03), halved for hits under 75%, none for hits under 60%
+
* RPs from invasion changed to MAX(1000, daysInRound/0.03), halved for hits under 75%, none for hits under 60%
- Three new wonders:
+
 
  - Hanging Gardens: +20% food production
+
Three new wonders:
  - Gnomish Mining Machine: +10% ore production
+
* Hanging Gardens: +20% food production
  - Horn of Plenty: +1% platinum/lumber/ore/food/mana/gem production
+
* Gnomish Mining Machine: +10% ore production
- Threads with new posts will be displayed in bold on the first page load
+
* Horn of Plenty: +1% platinum/lumber/ore/food/mana/gem production
- Added additional data to incoming land/building display in advisors/ops
 
  
 
Changed
 
Changed
- Maximum pack size changed to 4 (from 5)
+
* Maximum pack size changed to 4 (from 5)
- Maximum packed players per realm changed to 6 (from 7)
+
* Maximum packed players per realm changed to 6 (from 7)
- Cooldown before redeclaring war on same realm increased to 48 hours (from 24)
+
* Cooldown before redeclaring war on same realm increased to 48 hours (from 24)
- Prestige gain is no longer reduced due to recent invasions
+
* Prestige gain is no longer reduced due to recent invasions
- NPD defense above 525 acres reduced slightly
+
* NPD defense above 525 acres reduced slightly
- Wonder power on respawn is now rounded to the nearest 10,000
+
* Wonder power on respawn is now rounded to the nearest 10,000
- Rebuilding neutral wonders now provide 25 prestige for the entire realm
+
* Rebuilding neutral wonders now provide 25 prestige for the entire realm
- Destroying a wonder when you already have one only awards 25 prestige
+
* Destroying a wonder when you already have one only awards 25 prestige
- Neutral wonders will now have an HP cap of daysInRound*25000 (min 175k, max 500k)
+
* Neutral wonders will now have an HP cap of daysInRound*25000 (min 175k, max 500k)
- Most Wonders Destroyed title removed
+
* Most Wonders Destroyed title removed
- Max wonders available changed to: Realms * 0.4 (from 0.5)
+
* Max wonders available changed to: Realms * 0.4 (from 0.5)
- Cyclone damage now capped at 2% of a wonders max HP (from 1.5%)
+
* Cyclone damage now capped at 2% of a wonders max HP (from 1.5%)
- Base cyclone damage changed to 3.5x max(wizards,Acres) (from 5x)
+
* Base cyclone damage changed to 3.5x max(wizards,Acres) (from 5x)
- Wonder invasion casualties reduced to to 3.5% casualties (from 5%)
+
* Wonder invasion casualties reduced to to 3.5% casualties (from 5%)
- Energy Mirror: mana cost increased to 4.5x (from 4x), reflection chance increased to 30% (from 20%)
+
* Energy Mirror: mana cost increased to 4.5x (from 4x), reflection chance increased to 30% (from 20%)
- Vision: mana cost decreased to 0.5x (from 1x)
+
* Vision: mana cost decreased to 0.5x (from 1x)
- Goblin: +5 population from barren acres removed, +10 gem production bonus removed, castle improvement bonus changed to +20% for gems only (from +10% for all)
+
* Goblin: +5 population from barren acres removed, +10 gem production bonus removed, castle improvement bonus changed to +20% for gems only (from +10% for all)
- Kobold: +5 pop on barren acres removed, population growth bonus reduced to +10% (from +20%)
+
* Kobold: +5 pop on barren acres removed, population growth bonus reduced to +10% (from +20%)
- Human Cavalry: +25p
+
* Human Cavalry: +25p
- Human Knight: +25p
+
* Human Knight: +25p
- Icekin: +5% platinum production, AM cost reduction reduced to -100p (from -175p)
+
* Icekin: +5% platinum production, AM cost reduction reduced to *100p (from *175p)
- Lizardfolk Chameleon: +25p
+
* Lizardfolk Chameleon: +25p
- Lizardfolk Lizardman: -50p
+
* Lizardfolk Lizardman: *50p
- Lycanthrope: maximum population increased to +7.5% (from +5%)
+
* Lycanthrope: maximum population increased to +7.5% (from +5%)
- Nox Nightshade: -40r, +1 DP, DP increased by 1 per 12% swamp max +3 (from 1 per 10% max +4)
+
* Nox Nightshade: *40r, +1 DP, DP increased by 1 per 12% swamp max +3 (from 1 per 10% max +4)
- Sylvan Centaur: -35r
+
* Sylvan Centaur: *35r
- Troll Smasher: -25p, loses race-targeting bonuses
+
* Troll Smasher: *25p, loses race*targeting bonuses
- Wood Elf Druid: +25p
+
* Wood Elf Druid: +25p
- Wood Elf Longbowman: +30p
+
* Wood Elf Longbowman: +30p
  
 
Fixed
 
Fixed
- Wonder prestige gains and damage are now rounded to the nearest integer
+
* Wonder prestige gains and damage are now rounded to the nearest integer
- An untold number of small tweaks
+
* An untold number of small tweaks

Revision as of 14:27, 11 January 2021

Added New tech system

  • Number of techs increased from 27 to 66 (with smaller bonuses)
  • Tech cost changed to a flat 10,000
  • Platinum bonus now rewards 750 RPs
  • Schools now generate 26 RP/hour per 1% owned (max 40%)
  • RPs from invasion changed to MAX(1000, daysInRound/0.03), halved for hits under 75%, none for hits under 60%

Three new wonders:

  • Hanging Gardens: +20% food production
  • Gnomish Mining Machine: +10% ore production
  • Horn of Plenty: +1% platinum/lumber/ore/food/mana/gem production

Changed

  • Maximum pack size changed to 4 (from 5)
  • Maximum packed players per realm changed to 6 (from 7)
  • Cooldown before redeclaring war on same realm increased to 48 hours (from 24)
  • Prestige gain is no longer reduced due to recent invasions
  • NPD defense above 525 acres reduced slightly
  • Wonder power on respawn is now rounded to the nearest 10,000
  • Rebuilding neutral wonders now provide 25 prestige for the entire realm
  • Destroying a wonder when you already have one only awards 25 prestige
  • Neutral wonders will now have an HP cap of daysInRound*25000 (min 175k, max 500k)
  • Most Wonders Destroyed title removed
  • Max wonders available changed to: Realms * 0.4 (from 0.5)
  • Cyclone damage now capped at 2% of a wonders max HP (from 1.5%)
  • Base cyclone damage changed to 3.5x max(wizards,Acres) (from 5x)
  • Wonder invasion casualties reduced to to 3.5% casualties (from 5%)
  • Energy Mirror: mana cost increased to 4.5x (from 4x), reflection chance increased to 30% (from 20%)
  • Vision: mana cost decreased to 0.5x (from 1x)
  • Goblin: +5 population from barren acres removed, +10 gem production bonus removed, castle improvement bonus changed to +20% for gems only (from +10% for all)
  • Kobold: +5 pop on barren acres removed, population growth bonus reduced to +10% (from +20%)
  • Human Cavalry: +25p
  • Human Knight: +25p
  • Icekin: +5% platinum production, AM cost reduction reduced to *100p (from *175p)
  • Lizardfolk Chameleon: +25p
  • Lizardfolk Lizardman: *50p
  • Lycanthrope: maximum population increased to +7.5% (from +5%)
  • Nox Nightshade: *40r, +1 DP, DP increased by 1 per 12% swamp max +3 (from 1 per 10% max +4)
  • Sylvan Centaur: *35r
  • Troll Smasher: *25p, loses race*targeting bonuses
  • Wood Elf Druid: +25p
  • Wood Elf Longbowman: +30p

Fixed

  • Wonder prestige gains and damage are now rounded to the nearest integer
  • An untold number of small tweaks