Round 21

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Round 21
Winner 🥇
Player: Robert
Dominion: Dr. Awkward
Race: Dark Elf
Second 🥈
Name: Almezo
Dominion: Creed Bratton
Race: Goblin
Third 🥉
Name: Faith
Dominion: Cliffs of Insanity
Race: Sylvan
General
Changes: Round 21/Changes
Valhalla: Link

Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new wonders were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).


Round Win Story

Status Screen
Overview
Ruler:	Otto
Race:	Dark Elf
Land:	8,598
Peasants:	48,679
Employment:	100.00%
Networth:	1,761,572
Prestige:	2,306
Resources
Platinum:	1,773,814
Food:	177,130
Lumber:	75,294
Mana:	125,641
Ore:	343,782
Gems:	241,416
Research Points:	1,738
Boats:	4,991
Military
Morale:	100%
Draftees:	4,610
Swordsman:	43,572
Gargoyle:	0
Adept:	70,863
Spirit Warrior:	28,807
Spies:	1,232
Wizards:	0
Archmages:	0

Construction Advisor
Building Type	Constructed	With incoming
Home	550	(6.40%)	550	(6.40%)
Alchemy	0	(0.00%)	0	(0.00%)
Farm	280	(3.26%)	280	(3.26%)
Smithy	918	(10.68%)	918	(10.68%)
Masonry	0	(0.00%)	0	(0.00%)
Ore Mine	200	(2.33%)	200	(2.33%)
Gryphon Nest	233	(2.71%)	233	(2.71%)
Tower	289	(3.36%)	289	(3.36%)
Wizard Guild	3,384	(39.36%)	3,384	(39.36%)
Temple	673	(7.83%)	673	(7.83%)
Diamond Mine	685	(7.97%)	685	(7.97%)
School	0	(0.00%)	0	(0.00%)
Lumberyard	80	(0.93%)	80	(0.93%)
Forest Haven	0	(0.00%)	0	(0.00%)
Factory	0	(0.00%)	0	(0.00%)
Guard Tower	514	(5.98%)	514	(5.98%)
Shrine	0	(0.00%)	0	(0.00%)
Barracks	0	(0.00%)	0	(0.00%)
Dock	300	(3.49%)	300	(3.49%)
Total	8,106	(94.28%)	8,106	(94.28%)
Science 	+4.80% platinum production	9,439,014
Keep 	+16.47% max population	27,390,917
Towers 	+3.37% wizard power, mana production, spell damage reduction	3,031,025
Forges 	+8.92% offensive power	22,760,696
Walls 	+8.81% defensive power	22,433,656
Harbor 	+5.34% food production, +10.68% boat production & protection	6,167,846
Granaries	+2.5% food production
Planar Emissaries	+7.5% mana production
Aquaponics	+7.5% food production, -10% enemy fireball damage
Midas's Bargain	+2.5% platinum production
Master of Efficiency	-2% military training cost
Explorer's Instinct	-5% exploring platinum cost
Sneaky Spies	+10% resources gained from theft, -10% spy losses on failed operations
Mana Pools	-10% cost of spells
Banker's Friend	+10% better exchange rates
Prefabrication	-5% construction platinum cost
Miser's Grasp	-20% resources lost to theft
Sleeper Agents	+1% maximum population, -12.5% spy losses on failed operations
Pastoral Planner	+1.5% maximum population
Preservationist	-25% food decay, -25% lumber rot, -25% mana drain
Explorer's Intuition	-5% exploring platinum cost
Architect's Touch	-2.5% construction platinum cost
Ancient Mines	+2.5% gem production
Dark Artistry	+2 spy strength per hour, +2 wizard strength per hour
Maelstrom	+15% cyclone damage
Arcane Bloodlines	-5% cost of spies, -15% cost of wizards
Trick of the Light	Fool's Gold protects ore/lumber
Opulence	+2.5% gem production, +7.5% ore production
Midas's Fountain	+5% platinum production
Master of Strategy	-2% military training cost
Architect's Flourish	-7.5% construction platinum cost
Wizard Nexus	+1 wizard strength per hour
Master of Resources	-2% military training cost
Avatar of Ares	+2.5% offensive power, +7.5% wizard power
Master of Discipline	-2% military training cost
Visionary Expansionist	+1% maximum population, +15% population growth
Ross' Benevolence	-1% platinum tax from Royal Guard
Urban Planner	+1.5% maximum population
Jeweller's Delight	+2.5% gem production, -5% cost of self spells
Carpenter's Expertise	-5% construction platinum cost, -5% construction lumber cost
Surveyor's Sense	-12.5% rezoning platinum cost
Survivalist Mentality	+5% fewer casualties, +5% increased prestige gains
Reinforced Bulwarks	+30% bonus to harbor investment, +30% bonus to towers investment
Military Culture	+10% increased prestige gains
Wavehacker	+5 boat capacity, +5% fewer casualties
Ares' Favor	+2.5% offensive power
Spy Network	+1 spy strength per hour
Bunk Beds	+2 barracks housing
Centralized Intelligence	-15% cost of spies, -5% cost of wizards
Carpenter's Knowhow	-2.5% construction platinum cost
Surveyor's Insight	-7.5% rezoning platinum cost
Battle Tactics	+5% fewer casualties