Difference between revisions of "Round 21"

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__TOC__
 
__TOC__
 
Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new [[wonders]] were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).
 
Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new [[wonders]] were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).
 +
 +
 +
== Round Win Story ==
 +
 +
<pre>
 +
Status Screen
 +
Overview
 +
Ruler: Otto
 +
Race: Dark Elf
 +
Land: 8,598 (189.59%)
 +
Peasants: 48,679
 +
Employment: 100.00%
 +
Networth: 1,761,572
 +
Prestige: 2,306
 +
Resources
 +
Platinum: 1,773,814
 +
Food: 177,130
 +
Lumber: 75,294
 +
Mana: 125,641
 +
Ore: 343,782
 +
Gems: 241,416
 +
Research Points: 1,738
 +
Boats: 4,991
 +
Military
 +
Morale: 100%
 +
Draftees: 4,610
 +
Swordsman: 43,572
 +
Gargoyle: 0
 +
Adept: 70,863
 +
Spirit Warrior: 28,807
 +
Spies: 1,232
 +
Wizards: 0
 +
Archmages: 0
 +
 +
</pre>
 +
 +
<pre>
 +
Construction Advisor
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Building Type Constructed With incoming
 +
Home 550 (6.40%) 550 (6.40%)
 +
Alchemy 0 (0.00%) 0 (0.00%)
 +
Farm 280 (3.26%) 280 (3.26%)
 +
Smithy 918 (10.68%) 918 (10.68%)
 +
Masonry 0 (0.00%) 0 (0.00%)
 +
Ore Mine 200 (2.33%) 200 (2.33%)
 +
Gryphon Nest 233 (2.71%) 233 (2.71%)
 +
Tower 289 (3.36%) 289 (3.36%)
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Wizard Guild 3,384 (39.36%) 3,384 (39.36%)
 +
Temple 673 (7.83%) 673 (7.83%)
 +
Diamond Mine 685 (7.97%) 685 (7.97%)
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School 0 (0.00%) 0 (0.00%)
 +
Lumberyard 80 (0.93%) 80 (0.93%)
 +
Forest Haven 0 (0.00%) 0 (0.00%)
 +
Factory 0 (0.00%) 0 (0.00%)
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Guard Tower 514 (5.98%) 514 (5.98%)
 +
Shrine 0 (0.00%) 0 (0.00%)
 +
Barracks 0 (0.00%) 0 (0.00%)
 +
Dock 300 (3.49%) 300 (3.49%)
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Total 8,106 (94.28%) 8,106 (94.28%)
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</pre>
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 +
<pre>
 +
Science +4.80% platinum production 9,439,014
 +
Keep +16.47% max population 27,390,917
 +
Towers +3.37% wizard power, mana production, spell damage reduction 3,031,025
 +
Forges +8.92% offensive power 22,760,696
 +
Walls +8.81% defensive power 22,433,656
 +
Harbor +5.34% food production, +10.68% boat production & protection 6,167,846
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</pre>
 +
 +
<pre>
 +
Granaries +2.5% food production
 +
Planar Emissaries +7.5% mana production
 +
Aquaponics +7.5% food production, -10% enemy fireball damage
 +
Midas's Bargain +2.5% platinum production
 +
Master of Efficiency -2% military training cost
 +
Explorer's Instinct -5% exploring platinum cost
 +
Sneaky Spies +10% resources gained from theft, -10% spy losses on failed operations
 +
Mana Pools -10% cost of spells
 +
Banker's Friend +10% better exchange rates
 +
Prefabrication -5% construction platinum cost
 +
Miser's Grasp -20% resources lost to theft
 +
Sleeper Agents +1% maximum population, -12.5% spy losses on failed operations
 +
Pastoral Planner +1.5% maximum population
 +
Preservationist -25% food decay, -25% lumber rot, -25% mana drain
 +
Explorer's Intuition -5% exploring platinum cost
 +
Architect's Touch -2.5% construction platinum cost
 +
Ancient Mines +2.5% gem production
 +
Dark Artistry +2 spy strength per hour, +2 wizard strength per hour
 +
Maelstrom +15% cyclone damage
 +
Arcane Bloodlines -5% cost of spies, -15% cost of wizards
 +
Trick of the Light Fool's Gold protects ore/lumber
 +
Opulence +2.5% gem production, +7.5% ore production
 +
Midas's Fountain +5% platinum production
 +
Master of Strategy -2% military training cost
 +
Architect's Flourish -7.5% construction platinum cost
 +
Wizard Nexus +1 wizard strength per hour
 +
Master of Resources -2% military training cost
 +
Avatar of Ares +2.5% offensive power, +7.5% wizard power
 +
Master of Discipline -2% military training cost
 +
Visionary Expansionist +1% maximum population, +15% population growth
 +
Ross' Benevolence -1% platinum tax from Royal Guard
 +
Urban Planner +1.5% maximum population
 +
Jeweller's Delight +2.5% gem production, -5% cost of self spells
 +
Carpenter's Expertise -5% construction platinum cost, -5% construction lumber cost
 +
Surveyor's Sense -12.5% rezoning platinum cost
 +
Survivalist Mentality +5% fewer casualties, +5% increased prestige gains
 +
Reinforced Bulwarks +30% bonus to harbor investment, +30% bonus to towers investment
 +
Military Culture +10% increased prestige gains
 +
Wavehacker +5 boat capacity, +5% fewer casualties
 +
Ares' Favor +2.5% offensive power
 +
Spy Network +1 spy strength per hour
 +
Bunk Beds +2 barracks housing
 +
Centralized Intelligence -15% cost of spies, -5% cost of wizards
 +
Carpenter's Knowhow -2.5% construction platinum cost
 +
Surveyor's Insight -7.5% rezoning platinum cost
 +
Battle Tactics +5% fewer casualties
 +
</pre>

Revision as of 19:33, 1 January 2021

Round 21
Winner 🥇
Player: Robert
Dominion: Dr. Awkward
Race: Dark Elf
Second 🥈
Name: Almezo
Dominion: Creed Bratton
Race: Goblin
Third 🥉
Name: Faith
Dominion: Cliffs of Insanity
Race: Sylvan
General
Changes: Round 21/Changes
Valhalla: Link

Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new wonders were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).


Round Win Story

Status Screen
Overview
Ruler:	Otto
Race:	Dark Elf
Land:	8,598 (189.59%)
Peasants:	48,679
Employment:	100.00%
Networth:	1,761,572
Prestige:	2,306
Resources
Platinum:	1,773,814
Food:	177,130
Lumber:	75,294
Mana:	125,641
Ore:	343,782
Gems:	241,416
Research Points:	1,738
Boats:	4,991
Military
Morale:	100%
Draftees:	4,610
Swordsman:	43,572
Gargoyle:	0
Adept:	70,863
Spirit Warrior:	28,807
Spies:	1,232
Wizards:	0
Archmages:	0

Construction Advisor
Building Type	Constructed	With incoming
Home	550	(6.40%)	550	(6.40%)
Alchemy	0	(0.00%)	0	(0.00%)
Farm	280	(3.26%)	280	(3.26%)
Smithy	918	(10.68%)	918	(10.68%)
Masonry	0	(0.00%)	0	(0.00%)
Ore Mine	200	(2.33%)	200	(2.33%)
Gryphon Nest	233	(2.71%)	233	(2.71%)
Tower	289	(3.36%)	289	(3.36%)
Wizard Guild	3,384	(39.36%)	3,384	(39.36%)
Temple	673	(7.83%)	673	(7.83%)
Diamond Mine	685	(7.97%)	685	(7.97%)
School	0	(0.00%)	0	(0.00%)
Lumberyard	80	(0.93%)	80	(0.93%)
Forest Haven	0	(0.00%)	0	(0.00%)
Factory	0	(0.00%)	0	(0.00%)
Guard Tower	514	(5.98%)	514	(5.98%)
Shrine	0	(0.00%)	0	(0.00%)
Barracks	0	(0.00%)	0	(0.00%)
Dock	300	(3.49%)	300	(3.49%)
Total	8,106	(94.28%)	8,106	(94.28%)
Science 	+4.80% platinum production	9,439,014
Keep 	+16.47% max population	27,390,917
Towers 	+3.37% wizard power, mana production, spell damage reduction	3,031,025
Forges 	+8.92% offensive power	22,760,696
Walls 	+8.81% defensive power	22,433,656
Harbor 	+5.34% food production, +10.68% boat production & protection	6,167,846
Granaries	+2.5% food production
Planar Emissaries	+7.5% mana production
Aquaponics	+7.5% food production, -10% enemy fireball damage
Midas's Bargain	+2.5% platinum production
Master of Efficiency	-2% military training cost
Explorer's Instinct	-5% exploring platinum cost
Sneaky Spies	+10% resources gained from theft, -10% spy losses on failed operations
Mana Pools	-10% cost of spells
Banker's Friend	+10% better exchange rates
Prefabrication	-5% construction platinum cost
Miser's Grasp	-20% resources lost to theft
Sleeper Agents	+1% maximum population, -12.5% spy losses on failed operations
Pastoral Planner	+1.5% maximum population
Preservationist	-25% food decay, -25% lumber rot, -25% mana drain
Explorer's Intuition	-5% exploring platinum cost
Architect's Touch	-2.5% construction platinum cost
Ancient Mines	+2.5% gem production
Dark Artistry	+2 spy strength per hour, +2 wizard strength per hour
Maelstrom	+15% cyclone damage
Arcane Bloodlines	-5% cost of spies, -15% cost of wizards
Trick of the Light	Fool's Gold protects ore/lumber
Opulence	+2.5% gem production, +7.5% ore production
Midas's Fountain	+5% platinum production
Master of Strategy	-2% military training cost
Architect's Flourish	-7.5% construction platinum cost
Wizard Nexus	+1 wizard strength per hour
Master of Resources	-2% military training cost
Avatar of Ares	+2.5% offensive power, +7.5% wizard power
Master of Discipline	-2% military training cost
Visionary Expansionist	+1% maximum population, +15% population growth
Ross' Benevolence	-1% platinum tax from Royal Guard
Urban Planner	+1.5% maximum population
Jeweller's Delight	+2.5% gem production, -5% cost of self spells
Carpenter's Expertise	-5% construction platinum cost, -5% construction lumber cost
Surveyor's Sense	-12.5% rezoning platinum cost
Survivalist Mentality	+5% fewer casualties, +5% increased prestige gains
Reinforced Bulwarks	+30% bonus to harbor investment, +30% bonus to towers investment
Military Culture	+10% increased prestige gains
Wavehacker	+5 boat capacity, +5% fewer casualties
Ares' Favor	+2.5% offensive power
Spy Network	+1 spy strength per hour
Bunk Beds	+2 barracks housing
Centralized Intelligence	-15% cost of spies, -5% cost of wizards
Carpenter's Knowhow	-2.5% construction platinum cost
Surveyor's Insight	-7.5% rezoning platinum cost
Battle Tactics	+5% fewer casualties