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===Employment===
 
===Employment===
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants. Each employed peasant produces 2.7 platinum per hour (multiplied by platinum [[production]] bonus).
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All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants. Each employed peasant produces 2.7 platinum per hour.
  
 
If you have more peasants than jobs, unemployed peasants do not provide any platinum. This is called having a job ''underrun''. Due to the large military required by most [[attackers]] and [[converters]], this is a problem more often faced by [[explorers]].
 
If you have more peasants than jobs, unemployed peasants do not provide any platinum. This is called having a job ''underrun''. Due to the large military required by most [[attackers]] and [[converters]], this is a problem more often faced by [[explorers]].
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== Bonuses ==
 
== Bonuses ==
  
Population bonus is used to increase the housing capacity of all land and buildings, except for barracks.
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Population bonus is used to increase the housing capacity of all buildings, except for barracks.
  
 
Aside from [[races|racial]] bonuses, population bonus can be increased through [[prestige]] and [[castle|castle improvements]] (Keep).
 
Aside from [[races|racial]] bonuses, population bonus can be increased through [[prestige]] and [[castle|castle improvements]] (Keep).
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|-
 
|-
 
| Barren land
 
| Barren land
| 5
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| 5 or 10
| Increased by certain racial benefits and techs.
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| Depends on [[race]].
 
|}
 
|}
  
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==Homes vs Barracks==
 
==Homes vs Barracks==
As a general rule, when you reach over 20% total population bonus, homes are better than unmodified barracks. 20% increase on 30 is 36.
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As a general rule, when you reach over 20% total population bonus, homes are better than barracks. 20% increase on 30 is 36.
  
Barracks are most commonly used by [[attackers]] playing [[races]] with low, no, or negative population bonus such as [[Orc]], [[Dark Elf]], and [[Troll]]. However, many switch to building homes once they have reached 17% population bonus.
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Barracks are most commonly used by [[attackers]] playing [[races]] with low, no, or negative population bonus such as [[Merfolk]], [[Dark Elf]], and [[Human]]. However, many switch to building homes once they have reached 20% population bonus.
  
Player playing races with land dependent units, such as [[Nox]] and [[Sylvan]], are almost never seen building barracks because they need the land for their specific land type and because they are often played with strategies that utilize primarily efficient, elite units.
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Player playing races with land dependent units, such as [[Gnome]] and [[Sylvan]], are almost never seen building barracks because they need the land for their specific land type and because they are often played with strategies that utilize primarily efficient, elite units.
  
 
==See Also==
 
==See Also==
 
* [[Draft rate]]
 
* [[Draft rate]]
 
* [[Production]]
 
* [[Production]]

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