Editing Nox

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
 
}}
 
}}
  
'''Nox''' is a medium-speed land-dependent race. If running full swamps they have the cheapest and one of the most efficient defense troops in the game. At 40 % required, it's easy to have the full bonus all the time with 30-35 % homes and 5-10 % towers to account for the mana cost on Nightshades and Fiends. They also have an OP spell that supports your troops with 5% extra OP.  
+
'''Nox''' is a medium-speed land-dependent race. If running full swamps they have the cheapest and one of the most efficient defense troops in the game. At 36 % required, it's easy to have the full bonus all the time with 30 % homes and 6 % towers to account for the mana cost on Nightshades and Fiends. They also have an OP spell that supports your troops with 5% extra OP.  
  
 
As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run. Additionally, unlike other land dependent races like [[Gnome]] or [[Wood Elf]], the relatively low amount still allows for a wide variety of strategy choices. Teching is a natural choice with the Research Point Production bonus, but there are many paths to take.
 
As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run. Additionally, unlike other land dependent races like [[Gnome]] or [[Wood Elf]], the relatively low amount still allows for a wide variety of strategy choices. Teching is a natural choice with the Research Point Production bonus, but there are many paths to take.

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: