Difference between revisions of "Nomad"

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| spec2_op = 0
 
| spec2_op = 0
 
| spec2_dp = 3
 
| spec2_dp = 3
| spec2_plat = 275
+
| spec2_plat = 300
 
| spec2_ore = 15
 
| spec2_ore = 15
 
| spec2_special =  
 
| spec2_special =  

Revision as of 00:08, 8 September 2022

Nomad
Aliases:
Introduced: Round 1
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Intermediate
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses

  • Population from barren land: +20

Military Units

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25 Returns 3 hours faster from battle.
Crossbowman 0 3 300 15
Blademaster 2 5 1000 25 -25% casualties
Horse Archer 6 3 1150 40 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.

General Info

Racial Spell

Favorable Terrain: +1% offensive power for every 1.5% barren land (max +10%)

Pros

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs

Cons

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also

Nomad (Legacy)