Difference between revisions of "Nomad"

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Line 7: Line 7:
  
 
| attacker = Intermediate
 
| attacker = Intermediate
| converter = Advanced
+
| converter = Intermediate
| explorer = Advanced
+
| explorer = Intermediate
  
 
| alignment = Evil
 
| alignment = Evil
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| elite1_dp = 5
 
| elite1_dp = 5
 
| elite1_plat = 1000
 
| elite1_plat = 1000
| elite1_ore = 40
+
| elite1_ore = 25
 
| elite1_special = -25% casualties
 
| elite1_special = -25% casualties
  
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| elite2_dp = 3
 
| elite2_dp = 3
 
| elite2_plat = 1150
 
| elite2_plat = 1150
| elite2_ore = 80
+
| elite2_ore = 40
 
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
 
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
  

Revision as of 19:09, 25 June 2022

Nomad
Aliases:
Introduced: Round 1
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Intermediate
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses

  • Population from barren land: +20

Military Units

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25 Returns 3 hours faster from battle.
Crossbowman 0 3 275 15
Blademaster 2 5 1000 25 -25% casualties
Horse Archer 6 3 1150 40 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.

General Info

Racial Spell

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs

Cons

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also

Nomad (Legacy)