Editing My First Round

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All races have four units, which are divided into two categories: specialists (“specs”) and elite units.
 
All races have four units, which are divided into two categories: specialists (“specs”) and elite units.
  
Specialists are the two cheaper unit types. For Humans, it’s Spearman and Archer.
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Specialists are the two cheaper unit types. For Humans, it’s Spearmen and Archer. For Nomad, it’s Fighter and Crossbowman.  
  
Elite units are better in that they give you more military power for each peasant you lose. For a Human, you get the same power from one elite unit as you would from two of the corresponding specialist unit.
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Elite units are better in that they give you more military power for each peasant you lose. For a Human or Nomad, you get the same power from one elite unit as you would from two of the corresponding specialist unit.
  
However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[Goblin]] does not have a more efficient defender than the Shaman specialist.
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However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[goblin]] does not have a more efficient defender than the shaman.
  
 
== Defense and Invasions ==
 
== Defense and Invasions ==

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