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== Friendly Spells ==
 
== Friendly Spells ==
  
All friendly spells cost 3 % Wizard Strength to cast, and can only be cast by [[Monarchy#Court|Court Mages or Grand Magisters]], as well as between [[Guard|Shadow League]] members in the same realm.
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All friendly spells cost 4 % Wizard Strength to cast, and can only be cast by [[Monarchy#Court|Court Mages or Grand Magisters]], as well as between [[Guard|Shadow League]] members in the same realm.
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power||
 
| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power||
 
|-  
 
|-  
| Cull the Weak || [[Undead]] || Sacrifice Skeletons and Ghouls to summon Necromancers and Death Knights (2 plus 1 per 750 acres, hourly), Cancels and cancelled by Midas Touch ||
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| Cull the Weak || [[Undead]] || Sacrifice Skeletons and Ghouls to summon Necromancers and Death Knights (2 plus 1 per 1000 acres, hourly), Cancels and cancelled by Midas Touch ||
 
|-
 
|-
 
| Delve Into Shadow || [[Dark Elf]] || Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed spells refund 50% of their mana cost ||  
 
| Delve Into Shadow || [[Dark Elf]] || Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed spells refund 50% of their mana cost ||  

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