Difference between revisions of "Infamy"

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| +5
 
| +5
 
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| Target in [[Elite Guard]] range
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| Target >75% range
 
| +10
 
| +10
 
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Targets in Royal Guard range can grant infamy if you possess the [[teching|tech]] Menace.
+
Infamy will decay at a rate of 20 every tick
 
 
Infamy will decay every tick at a rate of
 
 
 
<math>CurrentInfamy * 0.5% + 20</math>
 
  
 
== Production Bonuses ==
 
== Production Bonuses ==

Latest revision as of 14:08, 10 May 2021

Infamy is a temporary bonus to platinum, gem, lumber and ore production awarded upon a successful war blackop against an enemy dominion.

Acquisition[edit]

Your dominion gains infamy during wartime via successful spy and wizard blackops based on success, range, and the relative spy and wizard ratios of yourself and your target as follows

Infamy Gain
Successful Op +5
Target >75% range +10
0.7≤ RelativeRatio < 0.9 +15
0.9 ≤ RelativeRatio < 1.1 +25
1.1 ≤ RelativeRatio < 1.3 +35
1.3 ≤ RelativeRatio +40

Infamy will decay at a rate of 20 every tick

Production Bonuses[edit]

As a reward for successfully blackopping a target, your dominion will receive an hourly production bonus dependent on your current infamy level based on

where MaxBonus is the maximum bonus allowed for a given resource.

Resource Max Bonus
Platinum 7.5%
Gems 3%
Ore 3%
Lumber 3%
Infamy Multiplier Platinum Bonus Gem Bonus Ore Bonus Lumber Bonus
0 0 0% 0% 0% 0%
100 0.034 0.26% 0.10% 0.10% 0.10%
200 0.119 0.89% 0.36% 0.36% 0.36%
300 0.294 2.20% 0.88% 0.88% 0.88%
400 0.538 4.04% 1.61% 1.61% 1.61%
500 0.769 5.77% 2.31% 2.31% 2.31%
600 0.915 6.86% 2.75% 2.75% 2.75%
700 0.978 7.33% 2.93% 2.93% 2.93%
800 0.996 7.47% 2.99% 2.99% 2.99%
900 0.999 7.50% 3.00% 3.00% 3.00%
1000 1.000 7.50% 3.00% 3.00% 3.00%

See Also[edit]