Difference between revisions of "Icekin"

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m (→‎Military Units: Frost Mage platinum increase)
 
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| aliases = Icer, Iceking  
 
| aliases = Icer, Iceking  
 
| introduced = [[Round 13]]
 
| introduced = [[Round 13]]
| round_wins = 1
+
| round_wins = 2
  
 
| attacker = Advanced
 
| attacker = Advanced
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* Lumber Production: -10%
 
* Lumber Production: -10%
 
* Archmage Cost: -100p
 
* Archmage Cost: -100p
* Platinum Production: +5%
+
* Defensive Power: +5%
  
 
== Military Units ==
 
== Military Units ==
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| elite1_op = 3
 
| elite1_op = 3
 
| elite1_dp = 3*
 
| elite1_dp = 3*
| elite1_plat = 900
+
| elite1_plat = 965
 
| elite1_ore = 100
 
| elite1_ore = 100
 
| elite1_special = Increases by 1 for every 20% mountains, maximum +3.
 
| elite1_special = Increases by 1 for every 20% mountains, maximum +3.
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Blizzard''': Stronger version of Ares' Call (not cumulative) giving +15% defensive strength
+
'''Alchemist Frost''': Stronger version of Midas Touch (not cumulative) giving +15% platinum production
  
 
=== Pros ===
 
=== Pros ===
* Cheap DP elites
+
* Cheap DP elites, good flex.
 
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
 
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
 
* Can be very efficient late round
 
* Can be very efficient late round

Latest revision as of 14:50, 5 April 2024

Icekin
Aliases: Icer, Iceking
Introduced: Round 13
Round Wins: 2
Attacker: Advanced
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Mountain
Scribes: [1]

Icekin is the best example of a converting and/or teching race. Icekin require at least one tech in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is extremely cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.

Racial Bonuses[edit]

  • Food Consumption: -50%
  • Lumber Production: -10%
  • Archmage Cost: -100p
  • Defensive Power: +5%

Military Units[edit]

Unit OP DP Platinum Ore Special
Icebeast 3 0 300 0
Snow Witch 0 3 350 25 Reduces losses in combat
FrostMage 3 3* 965 100 Increases by 1 for every 20% mountains, maximum +3.
Ice Elemental 4* 2 1100 0 Increases by 1 * Raw Wizard Ratio, maximum +3.

Casualty Reduction[edit]

Snow Witches reduce casualties depending on what percentage of units at home they are. If 20,000 Snow Witches are at home with 6,000 other units, they will reduce casualties by:

(20000/(20000+6000)) / 2 = 0.384615
38.46% less casualties
100 - 38.46 = 61.54% casualties

General information[edit]

Racial Spell[edit]

Alchemist Frost: Stronger version of Midas Touch (not cumulative) giving +15% platinum production

Pros[edit]

  • Cheap DP elites, good flex.
  • If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
  • Can be very efficient late round

Cons[edit]

  • Difficult as attacker
  • High wizard ratio required for attacking or converting
  • Land dependent DP removes strategy variation