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Joining a Guard is a way to narrow the range of dominions which can target you for [[invasion|invading]], [[espionage]], and [[magic]]. This can be useful for defending from [[invading#Bottom_feeding|bottom feeding]] as well as not letting much smaller dominions perform [[ops]] on you.
 
Joining a Guard is a way to narrow the range of dominions which can target you for [[invasion|invading]], [[espionage]], and [[magic]]. This can be useful for defending from [[invading#Bottom_feeding|bottom feeding]] as well as not letting much smaller dominions perform [[ops]] on you.
  
As a member of a Guard, only other dominions within the Guard '''ranges''' (see below) can target you for any ops. The only exception to this is recent invasions, which  enables a dominion that has been invaded within the past 12 ticks to ignore guard status by itself or by the dominion who invaded it to the extent that it may perform spy and wizard operations, including war-only operations, upon the dominion who invaded it. '''This does not extend to invasions, guard status strictly will not allow invading outside its range even against a dominion that has recently invaded you.'''
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As a member of a Guard, only other dominions within the Guard '''ranges''' (see below) can target you.
  
 
* No Guard: from 40% to 250%.
 
* No Guard: from 40% to 250%.
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Leaving a Guard is instant.
 
Leaving a Guard is instant.
  
[[Attacking|Attackers]] often join Elite Guard.
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[[Attackers]] often join Elite Guard.
  
Some [[Exploring|Explorers]] join the Royal Guard, but never Elite Guard due to the explore cost penalty.
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Some [[Explorers]] join the Royal Guard, but never Elite Guard due to the explore cost penalty.
 
 
Starting in round 28 the '''Shadow League''' was created which enables war-only black ops between members. '''Shadow League''' application requires 24 hours to join and players cannot leave for 48 hours after joining, black ops without war reset leave timer.
 
'''Shadow League''' members have these additional bonuses:
 
* 75% of losses due to failed ops between members are automatically re-trained.
 
* Info op strength costs are halved.
 
* Infamy decay reduced by 25%.
 

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