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If target is less than 55% the size of the attacker:
 
If target is less than 55% the size of the attacker:
  
<code>0.80 * ( 0.304 * ((Target Size/Attacker Size)^2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size</code>
+
<code>0.80 * ( 0.304 * ((Target Size/Attacker Size) ^ 2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size)</code>
  
 
If target is greater than or equal to 55% but less than 75% the size of the attacker:
 
If target is greater than or equal to 55% but less than 75% the size of the attacker:
  
<code>0.80 * (0.154 * (Target Size/Attacker Size) - 0.069 * Target Size/Attacker Size) * Attacker Size</code>
+
<code>0.80 * (0.154 * ((Target Size/Attacker Size)^2) - 0.069 * Target Size/Attacker Size) * Attacker Size)</code>
  
 
For 75% and up:
 
For 75% and up:
  
<code>0.80 * (0.129 * (Target Size/Attacker Size) - 0.048 * Target Size/Attacker Size) * Attacker Size</code>
+
<code>0.80 * (0.129 * ((Target Size/Attacker Size)^2) - 0.048 * Target Size/Attacker Size) * Attacker Size)</code>
  
 
=== Land Generation ===
 
=== Land Generation ===
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* Only generated on successful invasions where Land Ratio > 75%.
 
* Only generated on successful invasions where Land Ratio > 75%.
 +
* Cannot exceed 10% of your current prestige.
 
* Prestige cannot exceed your land size when prestige is added.
 
* Prestige cannot exceed your land size when prestige is added.
 +
* [May be reduced for additional invasions on already invaded target within 24 hours] [is this still applicable?].
  
 
=== Prestige Loss ===
 
=== Prestige Loss ===

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