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| style="vertical-align: top;" | '''Land Spy''' (LS) | | style="vertical-align: top;" | '''Land Spy''' (LS) | ||
| style="vertical-align: top;" | Reveals the target's [[land|land types]]. | | style="vertical-align: top;" | Reveals the target's [[land|land types]]. | ||
− | | style="vertical-align: top;" | Only useful when calculating [[DP]] of [[Gnome | + | | style="vertical-align: top;" | Only useful when calculating [[DP]] of [[Gnome]], [[Sylvan]], and [[Icekin]] when an SD shows barren land, so that you can assess how much of that barren land is the land type the race's units rely on for DP. Also shows incoming land. |
|} | |} | ||
== Resource Theft == | == Resource Theft == | ||
− | Spy-ops to steal resources from other dominions. You can only steal from dominions which are the same size as you or larger. It costs 5% spy strength per resource theft op. Theft is enabled at the start of day | + | Spy-ops to steal resources from other dominions. You can only steal from dominions which are the same size as you or larger. It costs 5% spy strength per resource theft op. Theft is enabled at the start of day 8. |
{| style="vertical-align: top;" | class="wikitable" | {| style="vertical-align: top;" | class="wikitable" | ||
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| style="vertical-align: top;" | Steals [[food]] from the target. | | style="vertical-align: top;" | Steals [[food]] from the target. | ||
| style="vertical-align: top;" | Food theft is limited to 2% of the target's food per op. | | style="vertical-align: top;" | Food theft is limited to 2% of the target's food per op. | ||
− | |||
Food theft is also limited to 100% of your own food production. | Food theft is also limited to 100% of your own food production. | ||
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In order to count towards Spy Success and the Food Thievery rankings, 2000 food per op is required. | In order to count towards Spy Success and the Food Thievery rankings, 2000 food per op is required. | ||
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| style="vertical-align: top;" | Assassinate Draftees | | style="vertical-align: top;" | Assassinate Draftees | ||
− | | style="vertical-align: top;" | Kills | + | | style="vertical-align: top;" | Kills some of the target's [[draftees]]. |
| style="vertical-align: top;" | A successful operation will result in the death of 3.5% of the target's draftees. | | style="vertical-align: top;" | A successful operation will result in the death of 3.5% of the target's draftees. | ||
In order to count towards Spy Success and the Military Assassin [[rankings]], 50 draftees per operation must be killed. | In order to count towards Spy Success and the Military Assassin [[rankings]], 50 draftees per operation must be killed. | ||
− | + | ||
+ | In case of mutual war, 50 draftees must be killed in order to gain [[prestige]]. | ||
|- | |- | ||
| style="vertical-align: top;" | Assassinate Wizards | | style="vertical-align: top;" | Assassinate Wizards | ||
− | | style="vertical-align: top;" | Kills | + | | style="vertical-align: top;" | Kills some of the target's [[wizards]]. |
− | | style="vertical-align: top;" | This operation kills wizards but not ArchMages, Dark Elf Adepts or Sylvan Dryads. A successful operation will result in the death of | + | | style="vertical-align: top;" | This operation kills wizards but not ArchMages, Dark Elf Adepts or Sylvan Dryads. A successful operation will result in the death of 2% of the target's wizards. ''Only available during [[war]].'' |
|- | |- | ||
| style="vertical-align: top;" | Magic Snare | | style="vertical-align: top;" | Magic Snare | ||
− | | style="vertical-align: top;" | Reduces the Wizard Strength of the target | + | | style="vertical-align: top;" | Reduces the Wizard Strength of the target. |
− | | style="vertical-align: top;" | This op can be devastating if highly concentrated, preventing the target from casting [[spells]]. A successful operation will result in a loss of | + | | style="vertical-align: top;" | This op can be devastating if highly concentrated, preventing the target from casting [[spells]]. A successful operation will result in a loss of 3% wizard strength for the target. ''Only available during [[war]].'' |
|- | |- | ||
| style="vertical-align: top;" | Sabotage Boats | | style="vertical-align: top;" | Sabotage Boats | ||
− | | style="vertical-align: top;" | Sinks | + | | style="vertical-align: top;" | Sinks some of the target's [[boats]]. |
− | | style="vertical-align: top;" | A successful operation will result in the sinking of | + | | style="vertical-align: top;" | A successful operation will result in the sinking of 2% of the target's ''unprotected'' boats. It is uncommon for one dominion to be able to sink another dominion to a point where the target cannot send out his forces anymore. It is common practice to cast [[Great Flood]] on targeted dominions to slow their boat regrowth. ''Only available during [[war]].'' |
|} | |} | ||
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Spy [[races]] ([[Halfling]] and [[Lizardfolk]]) have very high SPAs because their elite units count as spies. | Spy [[races]] ([[Halfling]] and [[Lizardfolk]]) have very high SPAs because their elite units count as spies. | ||
− | For other races, an SPA of 0.4 to 0.8 is usually sufficient to be consistently successful with info-ops. | + | For other races, an SPA of 0.4 to 0.8 is usually sufficient to be consistently overall successful with info-ops. |
== Spy Strength == | == Spy Strength == | ||
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Spy strength is another contributing factor in spy-ops success. It starts out at 100% and decreases with every op performed. Information ops such as Castle Spy and Survey Dominion cost 2% spy strength while Black Ops cost 5% each. | Spy strength is another contributing factor in spy-ops success. It starts out at 100% and decreases with every op performed. Information ops such as Castle Spy and Survey Dominion cost 2% spy strength while Black Ops cost 5% each. | ||
− | Spy strength refreshes by 4% per hour but can be increased with Techs | + | Spy strength refreshes by 4% per hour but can be increased with Techs. |
== Formula == | == Formula == |