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| style="vertical-align: top;" | Assassinate Draftees
 
| style="vertical-align: top;" | Assassinate Draftees
| style="vertical-align: top;" | Kills 3.5% of the target's [[draftees]].
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| style="vertical-align: top;" | Kills some of the target's [[draftees]].
 
| style="vertical-align: top;" | A successful operation will result in the death of 3.5% of the target's draftees.
 
| style="vertical-align: top;" | A successful operation will result in the death of 3.5% of the target's draftees.
  
 
In order to count towards Spy Success and the Military Assassin [[rankings]], 50 draftees per operation must be killed.
 
In order to count towards Spy Success and the Military Assassin [[rankings]], 50 draftees per operation must be killed.
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In case of mutual war, 50 draftees must be killed in order to gain [[prestige]].
 
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| style="vertical-align: top;" | Assassinate Wizards
 
| style="vertical-align: top;" | Assassinate Wizards
| style="vertical-align: top;" | Kills 1.5% of the target's [[wizards]].
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| style="vertical-align: top;" | Kills some of the target's [[wizards]].
| style="vertical-align: top;" | This operation kills wizards but not ArchMages, Dark Elf Adepts or Sylvan Dryads. A successful operation will result in the death of 1.5% of the target's wizards. ''Only available during [[war]].''
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| style="vertical-align: top;" | This operation kills wizards but not ArchMages, Dark Elf Adepts or Sylvan Dryads. A successful operation will result in the death of 2% of the target's wizards. ''Only available during [[war]].''
 
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| style="vertical-align: top;" | Magic Snare
 
| style="vertical-align: top;" | Magic Snare
| style="vertical-align: top;" | Reduces the Wizard Strength of the target by 3.5% of current (min 1.5%).
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| style="vertical-align: top;" | Reduces the Wizard Strength of the target.
 
| style="vertical-align: top;" | This op can be devastating if highly concentrated, preventing the target from casting [[spells]]. A successful operation will result in a loss of X% wizard strength for the target. ''Only available during [[war]].''
 
| style="vertical-align: top;" | This op can be devastating if highly concentrated, preventing the target from casting [[spells]]. A successful operation will result in a loss of X% wizard strength for the target. ''Only available during [[war]].''
 
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| style="vertical-align: top;" | Sabotage Boats
 
| style="vertical-align: top;" | Sabotage Boats
| style="vertical-align: top;" | Sinks 2.4% of the target's [[boats]].
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| style="vertical-align: top;" | Sinks some of the target's [[boats]].
| style="vertical-align: top;" | A successful operation will result in the sinking of X% of the target's ''unprotected'' boats. It is uncommon for one dominion to be able to sink another dominion to a point where the target cannot send out his forces anymore. It is common practice to cast [[Great Flood]] on targeted dominions to slow their boat regrowth. ''Only available during [[war]].''
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| style="vertical-align: top;" | A successful operation will result in the sinking of 2.4% of the target's ''unprotected'' boats. It is uncommon for one dominion to be able to sink another dominion to a point where the target cannot send out his forces anymore. It is common practice to cast [[Great Flood]] on targeted dominions to slow their boat regrowth. ''Only available during [[war]].''
 
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Spy [[races]] ([[Halfling]] and [[Lizardfolk]]) have very high SPAs because their elite units count as spies.
 
Spy [[races]] ([[Halfling]] and [[Lizardfolk]]) have very high SPAs because their elite units count as spies.
  
For other races, an SPA of 0.4 to 0.8 is usually sufficient to be consistently successful with info-ops.
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For other races, an SPA of 0.4 to 0.8 is usually sufficient to be consistently overall successful with info-ops.
  
 
== Spy Strength ==
 
== Spy Strength ==
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Spy strength is another contributing factor in spy-ops success. It starts out at 100% and decreases with every op performed. Information ops such as Castle Spy and Survey Dominion cost 2% spy strength while Black Ops cost 5% each.
 
Spy strength is another contributing factor in spy-ops success. It starts out at 100% and decreases with every op performed. Information ops such as Castle Spy and Survey Dominion cost 2% spy strength while Black Ops cost 5% each.
  
Spy strength refreshes by 4% per hour but can be increased with Techs and Guilds.
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Spy strength refreshes by 4% per hour but can be increased with Techs.
  
 
== Formula ==
 
== Formula ==

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