Dark Elf

From OpenDominion
Revision as of 23:56, 7 September 2022 by Jomutta (talk | contribs) (→‎Military Units: r31)
Jump to navigation Jump to search
Dark Elf
Aliases: DE, DElf
Introduced: Round 13
Round Wins: 2
Attacker: Beginner
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 460 25 0
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Each unit counts as 1/4 of a Wizard on both offense and defense
Spellblade 6.5 2.5 1200 50 10 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)

General information

Racial Spell

Ascendance: 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)

Pros

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique spell converting spec OP into elites
  • High wizard power

Cons

  • Very expensive troops
  • Only race with a unit that requires three resources

See also

Dark Elf (Legacy)