Editing Casualties
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If a dwarf sends 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be | If a dwarf sends 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be | ||
− | <math>RCLreduction = \frac{10,000/10, | + | <math>RCLreduction = \frac{10,000/10,0000}{2} = 0.5 = 50% reduction</math> |
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction, | If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction, | ||
− | <math>RCLreduction = \frac{10,000/20, | + | <math>RCLreduction = \frac{10,000/20,0000}{2} = 0.25 = 25% reduction</math> |
== Immortality (Almost Never Dies) == | == Immortality (Almost Never Dies) == |