Editing Casualties
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At most, defensive casualties can be 4.8% by oversending or due to any other factors such as wonders or spells (equivalent to oversending by 133%). Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent. | At most, defensive casualties can be 4.8% by oversending or due to any other factors such as wonders or spells (equivalent to oversending by 133%). Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent. | ||
− | A [[dominion]] which has been invaded recently also suffers reduced casualties. | + | A [[dominion]] which has been invaded recently also suffers reduced casualties. |
* First invasion: 100% (of the base) | * First invasion: 100% (of the base) | ||
* Second invasion: 75% | * Second invasion: 75% | ||
* Third invasion: 50% | * Third invasion: 50% | ||
* Fourth invasion and more: 25% | * Fourth invasion and more: 25% | ||
− | |||
A dominion retains its 'invaded' status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day. | A dominion retains its 'invaded' status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day. | ||
Defensive casualties on a [[Invading#Razing|raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target. | Defensive casualties on a [[Invading#Razing|raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target. | ||
+ | |||
+ | All of these modifiers to the base casualty rate occur '''before''' additional casualty reduction. | ||
Bounces failing by more than 20% produce zero defensive casualties. | Bounces failing by more than 20% produce zero defensive casualties. |