Editing Casualties
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A dominion retains its 'invaded' status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day. | A dominion retains its 'invaded' status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day. | ||
− | Defensive casualties on a [[Invading#Razing | + | Defensive casualties on a [[Invading#Razing]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target. |
Bounces failing by more than 20% produce zero defensive casualties. | Bounces failing by more than 20% produce zero defensive casualties. |