Editing Castle

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
  
 
However, Diamond Mines are not always the best building choice. See [[#Racial Differences|racial differences]].
 
However, Diamond Mines are not always the best building choice. See [[#Racial Differences|racial differences]].
 
+
=== Lightning Bolt Damage ===
 
The maximum amount of damage that can be dealt by [[Magic|lightning]] is based on the total amount invested during the round.
 
 
 
 
== Racial Differences ==
 
== Racial Differences ==
  
Line 27: Line 24:
 
[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines.
 
[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines.
  
[[Goblin|Goblins]] have a +10% bonus to improvements, meaning every 1 point invested counts as 1.2 points for Goblins.
+
[[Goblin|Goblins]] have a +15% bonus to improvements, meaning every 1 point invested counts as 1.15 points for Goblins.
  
 
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs.
 
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs.
Line 33: Line 30:
 
== Castle Parts ==
 
== Castle Parts ==
 
   
 
   
There are six parts of the castle into which the player can invest resources.
+
There are six parts of the castle into which the player can invest resources.<ref name="ImprovementCalculator.php">[https://github.com/WaveHack/OpenDominion/blob/8398376bb65b4ccb54203d6f11bf9e7a85ccd920/src/Calculators/Dominion/ImprovementCalculator.php], ImprovementCalculator.php</ref>
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 51: Line 48:
 
| Always invest in Keep. It is the most beneficial improvement in nearly all cases. See [[Population]].
 
| Always invest in Keep. It is the most beneficial improvement in nearly all cases. See [[Population]].
 
|-
 
|-
| Spires
+
| Towers
| Offensive Wizard Strength
+
| Wizard Strength
 +
Magic Damage Reduction
 
Mana Production
 
Mana Production
Spell Protection
 
 
| 60%
 
| 60%
| Makes your [[wizards]] and Arch Mages stronger (offense only) and boosts mana production. Reduces damage taken by [[black-ops]]. Not commonly used other than dominions which specialize in magic and black-ops. Spell protection bonus is equal to 1.5x the base bonus, capped at 50%, and is not modified by masonries.
+
| Makes your [[wizards]] (and Arch Mages) stronger and reduces damage taken by [[black-ops]]. Boosts mana production. Not commonly used other than dominions which specialize in magic and black-ops.
 
|-
 
|-
 
| Forges
 
| Forges
Line 71: Line 68:
 
| Food Production
 
| Food Production
 
Boat Production
 
Boat Production
 +
 
Boat Protection
 
Boat Protection
 
| 60%
 
| 60%
| Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings. Boat bonuses are equal to 1.5x the base bonus, capped at 50%, and are not modified by masonries.
+
| Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings.
 
|}
 
|}
  
 
== Formulas ==
 
== Formulas ==
 
   
 
   
The formula is different for Science and Keep, Forges and Walls, and Spires and Harbor.
+
The formula is different for Science and Keep, Forges and Walls, and Towers and Harbor.
  
 
* MAX: replaced by the maximum for the improvement (see above).
 
* MAX: replaced by the maximum for the improvement (see above).
Line 92: Line 90:
 
<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code>
 
   
 
   
The formula for '''Spires''' and '''Harbor''' is:
+
The formula for '''Towers''' and '''Harbor''' is:
 
   
 
   
 
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code>

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: