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=== Lightning Bolt Damage ===
 
=== Lightning Bolt Damage ===
The maximum amount of damage that can be dealt by [[Magic|lightning]] is based on the total amount invested during the round.
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When a dominion's castle has been damaged by [[Magic|lightning]], the dominion gains a temporary bonus to investing. Each investment point, after applying standard bonuses such as racial or tech, is worth 2 points.
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Example: a dominion has 30 million points invested and loses 1 million points due to lightning. While the dominion's castle is below its all-time high of 30 million points, investment is doubled.  That is, only 500k points, after standard bonuses, are needed to recoup the 1 million lost points.  
  
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== Racial Differences ==
 
== Racial Differences ==
  
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[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines.
 
[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines.
  
[[Goblin|Goblins]] have a +10% bonus to improvements, meaning every 1 point invested counts as 1.2 points for Goblins.
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[[Goblin|Goblins]] have a +20% bonus to improvements, meaning every 1 point invested counts as 1.2 points for Goblins.
  
 
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs.
 
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs.
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|-
 
|-
 
| Spires
 
| Spires
| Offensive Wizard Strength
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| Wizard Strength
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Magic Damage Reduction
 
Mana Production
 
Mana Production
Spell Protection
 
 
| 60%
 
| 60%
| Makes your [[wizards]] and Arch Mages stronger (offense only) and boosts mana production. Reduces damage taken by [[black-ops]]. Not commonly used other than dominions which specialize in magic and black-ops. Spell protection bonus is equal to 1.5x the base bonus, capped at 50%, and is not modified by masonries.
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| Makes your [[wizards]] (and Arch Mages) stronger and reduces damage taken by [[black-ops]]. Boosts mana production. Not commonly used other than dominions which specialize in magic and black-ops.
 
|-
 
|-
 
| Forges
 
| Forges
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| Food Production
 
| Food Production
 
Boat Production
 
Boat Production
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Boat Protection
 
Boat Protection
 
| 60%
 
| 60%
| Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings. Boat bonuses are equal to 1.5x the base bonus, capped at 50%, and are not modified by masonries.
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| Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings.
 
|}
 
|}
  
 
== Formulas ==
 
== Formulas ==
 
   
 
   
The formula is different for Science and Keep, Forges and Walls, and Spires and Harbor.
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The formula is different for Science and Keep, Forges and Walls, and Towers and Harbor.
  
 
* MAX: replaced by the maximum for the improvement (see above).
 
* MAX: replaced by the maximum for the improvement (see above).
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<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code>
 
   
 
   
The formula for '''Spires''' and '''Harbor''' is:
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The formula for '''Towers''' and '''Harbor''' is:
 
   
 
   
 
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code>

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