Editing Candyman R29

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Because of timing of the wars, unless realm 8 undeclared war on us, our best bet of keeping the wonder after taking it would be waiting for the full 5 days before automatic undeclaring so we did that.  Some of the team did their sends early then I waited until the end to finish it.  Somewhere along the way Merf (8 kobbo) suicided our smallest guy and got destroyed for his trouble.  He was barely in range of anyone after that.
 
Because of timing of the wars, unless realm 8 undeclared war on us, our best bet of keeping the wonder after taking it would be waiting for the full 5 days before automatic undeclaring so we did that.  Some of the team did their sends early then I waited until the end to finish it.  Somewhere along the way Merf (8 kobbo) suicided our smallest guy and got destroyed for his trouble.  He was barely in range of anyone after that.
  
Unfortunately, despite all the spectacular play on our part, all the other realms involved particularly those favouring blops (the realm 12 hydra worm, and realm 1 pansies) had completely Amber Hearded the bed.  They had spent their time accidentally boosting the runaway realm by going after their challengers.  It's the second time in a row that the fast attacking runaway has been backed up by Rush and the hydra, but at least last round they were in the same realm.
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Unfortunately, despite all the spectacular play on our part, all the other realms involved particularly those favouring blops (the realm 12 hydra worm, and realm 1 pansies) had complete Amber Hearded the bed.  They had spent their time accidentally boosting the runaway realm by going after their challengers.  It's the second time in a row that the fast attacking runaway has been backed up by Rush and the hydra, but at least last round they were in the same realm.
  
 
That meant that the round was already won very early on, so getting the win was a lost cause.  The best I could do would be to help try to prevent realm 4 from breaking the record for most top positions in a row from the same realm.  They already had 3 locked up, with 4th, 5th and 6th not far away as explorers and a 7th as converting icer doing his best to take chances and catch up.
 
That meant that the round was already won very early on, so getting the win was a lost cause.  The best I could do would be to help try to prevent realm 4 from breaking the record for most top positions in a row from the same realm.  They already had 3 locked up, with 4th, 5th and 6th not far away as explorers and a 7th as converting icer doing his best to take chances and catch up.
  
The icer had done a risky send already so around day 40 I set up to take advantage if he tried again.  Most strong OPs were locked in 4 dorf range so couldn't send.  I was only just inside so skipped a few days of DBs to let him slip out of range.  He dutifully did mere hours before the icekin sent again.  I'd been stocking plat, ore and research points prior to this so was able to take the bank conversion tech, exchange ore for plat for a big OP train a few hours before the send and then timed it to take the 2.5% OP tech once the OP arrived.  It all came in to be able to make a ~110% reasonably safe hit.  It left the icer on the same land size as me with way less DP.  I hit him mid hour in case either #1 or #2 icers, or #12 spirit wanted to gain as well.  Only #2 took his chance though.  I guess #1 icer and #12 spirit had been hanging with cowardly bloppers too long and shied away.
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The icer had done a risky send already so around day 40 I set up to take advantage if he tried again.  Most strong OPs were locked in 4 dorf range so couldn't send.  I was only just inside so skipped a few days of DBs.to let him slip out of range.  He dutifully did mere hours before the icekin sent again.  I'd been stocking plat, ore and research points prior to this so was able to take the bank conversion tech, exchange ore for plat for a big OP train a few hours before the send and then timed it to take the 2.5% OP tech once the OP arrived.  It all came in to be able to make a ~110% reasonably safe hit.  It left the icer on the same land size as me with way leas DP.  I hit him mid hour in case either #1 or #2 icers, or #12 spirit wanted to gain as well.  Only #2 took his chance though.  I guess #1 icer and #12 spirit had been hanging with cowardly bloppers too long and shied away.
  
 
Putting that hit on #4 icer ended their hopes of getting 7 people in the top 10.  I also noticed their explorers were cutting things a little close too.
 
Putting that hit on #4 icer ended their hopes of getting 7 people in the top 10.  I also noticed their explorers were cutting things a little close too.

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