Round 22/Changes
Jump to navigation
Jump to search
Added
- New Stat: Infamy
* Temporarily boosts platinum production (max 7.5%) and gem production (max 5%) * Gained when performing war operations * Increased by 5 per op * Bonus for targeting 75% (+10) * Bonus for higher ratio targets (+15-40) * Scales from 0 to 1000 * Decays by 25 each hour
- New Stats: Spy Resilience, Wizard Resilience
* Temporarily reduces damage taken by war operations (max 76%) * Gained when targeted by war operations * Spy Resilience is increased by 8 per op * Wizard Resilience is increased by 11 per op * Scales from 0 to 1000 * Decays by 8 each hour
- New Stats: Spy Mastery, Wizard Mastery
* Replaces Spy Prestige and Wizard Prestige rankings * Gained when performing war operations (Infamy / 10) * No gain when outclassing your target by 500 or more * Bonus when outclassed by your target (+1, -1 for your target) * Additional bonus when within 100pts of your target (+1, -1 for your target)
- New Tech Perks:
* Tributary System, increases food production bonus from prestige by 60% * Anti-Magic Sigils, decreases duration of enemy spells by 1 hour * Menace, range-based infamy gain bonus expanded to 60%
- Many other techs have had their values adjusted or changed position in the tree
- Additional submit button at the top of the Technology page
- Timestamps in Op Center advisor
Changed
- Removed prestige gain from war operations (replaced with Infamy)
- Dock protection now scales by 0.05/day after day 25 (from 0.1/day)
- Sabotage Boats damage increased to 2.25% (from 2%)
- Fireball damage increased to 2.65% from (2.5%)
- Magic Snare damage changed to 3.5% of current, min 1.5 (from flat 2%)
- Simplified the black ops success formula to a single variable
- Changed min/max success rates on black ops to 1%/95% (from 3%/97%)
- Changed min/max success rates on info/theft ops to 1%/99% (from 3%/97%)
- Spy losses from info ops limited to 0.006x LAND (0.003x LAND for Chameleon / Master Thief)
- Cyclone now has a 100% success rate
- Cyclone damage reduced to 1.5x wizards (from 3.5x) and 0.75% of max wonder health (from 2%)
- Cyclone no longer contributes toward wonder prestige gain (only attacking)
- Rebuilding a neutral wonder will no longer grant prestige
- Destroying a neutral wonder without rebuilding it will incur a penalty of 25 prestige to contributors in the realm that destroyed it
- Halls of Knowledge to spawn only in the first 14 days of the round
- Only one of the following wonders pairs spawn in a given round
* Ancient Library/ Halls of Knowledge * Ivory Tower / Wizard Academy
- Ivory Tower and Wizard Academy no longer protect themselves from cyclone
- Imperial Armada now also grants -1% platinum tax from royal guard
- Horn of Plenty increased to +2% production to all resources (from +1%)
- Factory of Legends reduced to -20% construction platinum cost (from -25%)
- Base prestige gain on attacks increased to 22.5 (from 20)
- Maximum prestige decreased to 90% of land size (from 100%)
- Dark Elf Adept: Wizard Guild requirement increased to 9% (from 8%) per point to a maximum of +4/+4 (from +5/+5)
Fixed
- War declarations in the town crier will now display the realm names as they were at that exact time