Round 21/Changes
Added - Brand new Tech system!
- Number of techs increased from 27 to 66 (with smaller bonuses) - Tech cost changed to a flat 10,000 - Platinum bonus now rewards 750 RPs - Schools now generate 26 RP/hour per 1% owned (max 40%) - RPs from invasion changed to MAX(1000, daysInRound/0.03), halved for hits under 75%, none for hits under 60%
- Three new wonders:
- Hanging Gardens: +20% food production - Gnomish Mining Machine: +10% ore production - Horn of Plenty: +1% platinum/lumber/ore/food/mana/gem production
- Threads with new posts will be displayed in bold on the first page load - Added additional data to incoming land/building display in advisors/ops
Changed - Maximum pack size changed to 4 (from 5) - Maximum packed players per realm changed to 6 (from 7) - Cooldown before redeclaring war on same realm increased to 48 hours (from 24) - Prestige gain is no longer reduced due to recent invasions - NPD defense above 525 acres reduced slightly - Wonder power on respawn is now rounded to the nearest 10,000 - Rebuilding neutral wonders now provide 25 prestige for the entire realm - Destroying a wonder when you already have one only awards 25 prestige - Neutral wonders will now have an HP cap of daysInRound*25000 (min 175k, max 500k) - Most Wonders Destroyed title removed - Max wonders available changed to: Realms * 0.4 (from 0.5) - Cyclone damage now capped at 2% of a wonders max HP (from 1.5%) - Base cyclone damage changed to 3.5x max(wizards,Acres) (from 5x) - Wonder invasion casualties reduced to to 3.5% casualties (from 5%) - Energy Mirror: mana cost increased to 4.5x (from 4x), reflection chance increased to 30% (from 20%) - Vision: mana cost decreased to 0.5x (from 1x) - Goblin: +5 population from barren acres removed, +10 gem production bonus removed, castle improvement bonus changed to +20% for gems only (from +10% for all) - Kobold: +5 pop on barren acres removed, population growth bonus reduced to +10% (from +20%) - Human Cavalry: +25p - Human Knight: +25p - Icekin: +5% platinum production, AM cost reduction reduced to -100p (from -175p) - Lizardfolk Chameleon: +25p - Lizardfolk Lizardman: -50p - Lycanthrope: maximum population increased to +7.5% (from +5%) - Nox Nightshade: -40r, +1 DP, DP increased by 1 per 12% swamp max +3 (from 1 per 10% max +4) - Sylvan Centaur: -35r - Troll Smasher: -25p, loses race-targeting bonuses - Wood Elf Druid: +25p - Wood Elf Longbowman: +30p
Fixed - Wonder prestige gains and damage are now rounded to the nearest integer - An untold number of small tweaks