Vampire
Vampire | |
---|---|
Aliases: | Vamp |
Introduced: | Round 38 (Current) |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Advanced |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Swamp |
Scribes: | [1] |
Vampires are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.
Racial Bonuses
- Max Population: +5%
- Food Consumption: -50%
- Mana Production: +20%
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Skeleton | 3 | 0 | 275 | 0 | |
Ghoul | 0 | 3 | 300 | 0 | 50% fewer casualties |
Death Knight | 2 | 5 | 1050 | 0 | 50% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 10 sent on attack). |
Necromancer | 5 | 3 | 1250 | 0 | Almost Never Dies. On successful attacks, converts enemy peasants into Death Knights (up to one for every 15 sent on attack). |
General Info
Racial Spell
Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
Pros
- Undying OP
- Generates free defensive units on attack
- No ore cost, reduced farms needed - lots of extra room for homes and mods
- Population bonus
- Great turtle
- Bottom feeding is a viable option
Cons
- Very inefficient
- Very expensive
- Very unforgiving of mistakes
- Hard to hit often while keeping enough DP home
- Requires a lot of time for target searching in order to keep hitting