Troll
Troll | |
---|---|
Aliases: | Trool |
Introduced: | Round 13 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Beginner |
Alignment: | Evil |
Land type: | Plain |
Scribes: | [1] |
Troll is one of the most versatile and efficient races in the game. With the powerful Smasher elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with.
For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less.
Racial Bonuses
- Max Population: -5%
- Spy Strength: -10%
- Food Consumption: +5%
- Attack Strength: +5%
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Brute | 4 | 0 | 350 | 25 | |
Ogre | 0 | 3 | 300 | 25 | |
Basher | 7 | 7 | 1425 | 150 | BASH! |
Smasher | 7 | 7 | 1425 | 150 | SMASH! |
General information
Racial Spell
Regeneration: Reduces combat losses by 25%
Pros
- Possibly the best and most efficient units in the game
- Excellent spell (although not very useful early on)
- Very strong late-round
Cons
- Aside from the attack bonus, bad racial bonuses.
- Basher is an essentially pointless unit.