Dark Elf
|
Aliases:
|
DE, DElf
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Introduced:
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Round 13
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Round Wins:
|
2
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Attacker:
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Beginner
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Explorer:
|
Beginner
|
Converter:
|
Advanced
|
Alignment:
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Evil
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Land type:
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Cavern
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Scribes:
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[1]
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Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).
Racial Bonuses
- Max Population: -5%
- Gem Production: +5%
Military Units
Unit
|
OP
|
DP
|
Platinum
|
Ore
|
Gems
|
Special
|
Swordsman
|
4
|
0
|
425
|
25
|
0
|
|
Gargoyle
|
0
|
3
|
300
|
15
|
0
|
|
Adept
|
0
|
6
|
1200
|
60
|
0
|
Each unit counts as 1/4 of a Wizard on both offense and defense
|
Spellblade
|
6.5
|
2
|
1250
|
75
|
10
|
15% fewer casualties
|
General information
Racial Spell
Ascendance: 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)
Pros
- Efficient elite OP & DP
- 4 OP spec OP
- Very unique spell converting spec OP into elites
- High wizard power
Cons
- Very expensive troops
- Only race with a unit that requires three resources
See also
Dark elf (Legacy)