Vampire
Appearance
| Vampire | |
|---|---|
| Aliases: | Vamp |
| Introduced: | Round 38 |
| Round Wins: | 2 |
| Attacker: | Beginner |
| Explorer: | Intermediate |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Swamp |
| Scribes: | [1] |
Vampires are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion.
Racial Bonuses
- Max Population: +7.5%
- Food Consumption: -75%
- Immortal Wizards
Military Units
| Unit | OP | DP | Platinum | Mana | Special |
|---|---|---|---|---|---|
| Dire Bat | 3 | 0 | 315 | 15 | No boats needed. |
| Ghoul | 0 | 3 | 275 | 0 | |
| Kindred | 2 | 5 | 1000 | 0 | No boats needed. 50% fewer casualties in combat. |
| Bloodreaver | 4 | 3 | 1000 | 0 | No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent. |
General Info
Racial Spell
Feast of Blood: Feast of Blood: +25% conversion rate (75%+ range only), Applies Satiated Thirst to yourself after attacking,
Satiated Thirst: Reduces Offensive Power by 10% (status effect, lasts 48h.
Pros
- Undying OP
- Generates free defensive units on attack
- No ore cost, reduced farms needed - lots of extra room for homes and mods
- Population bonus
- Great turtle
- Bottom feeding is a viable option
Cons
- Inefficient
- Very expensive
- Hard to hit often while keeping enough DP home