Jump to content

Dark Elf

From OpenDominion
Revision as of 17:56, 23 July 2026 by Oment (talk | contribs)
Dark Elf
Aliases: DE, DElf
Introduced: Round 26
Round Wins: 1 (current), 3 (Classic)
Attacker: Beginner
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin). On top of this they have a unique interaction with upgrading spec OP to elite OP.

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 450 25 0 Survivors can upgrade into Spellblade at 8%.
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Counts as 0.18 wizards.
Spellblade 6.5 3 1200 50 10 15% fewer casualties in combat. Plunders 5 mana on successful attacks.

General information

Racial Spell

Spellwright's Calling: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.

Pros

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique unit perk converting spec OP into elites
  • High wizard power

Cons

  • Very expensive troops
  • Lowered turtle
  • Only race with a unit that requires three resources
  • Population penalty

See also

Dark Elf (Classic)