Vampire

From OpenDominion
Revision as of 14:09, 21 December 2024 by 172.71.183.2 (talk) (→‎Military Units)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Vampire
Aliases: Vamp
Introduced: Round 38 (Current)
Round Wins: 0
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Vampires are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses

  • Max Population: +5%
  • Food Consumption: -50%
  • Mana Production: +20%

Military Units

Unit OP DP Platinum Ore Special
Dire Bat 3 0 275 0 No boats needed
Ghoul 0 3 300 0
Kindred 2 5 1050 0 50% fewer casualties. No boats needed.
Bloodreaver 4 3 1250 0 Almost Never Dies. On successful attacks, converts enemy peasants into Kindred (up to one for every 20 sent on attack). No boats needed.

General Info

Racial Spell

Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.

Pros

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting