Undead
Undead | |
---|---|
Aliases: | SPUD, UD |
Introduced: | Round 14 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Swamp |
Scribes: | [1] |
Undead are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by early to mid-round.
Racial Bonuses
- Max Population: +5%
- Mana Production: +10%
- Food Consumption: -50%
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Dire Bat | 2.5 | 0 | 225 | 0 | Almost never dies. Flight (no need for boats) |
Ghoul | 0 | 2.5 | 225 | 0 | 75% fewer casualties |
Progeny | 2 | 4 | 835 | 0 | 75% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats) |
Vampire | 4 | 3 | 1000 | 0 | Almost Never Dies. On successful attacks, converts enemy peasants into Progenies (up to one for every 18 sent on attack). Flight (no need for boats) |
General Info
Racial Spell
Parasitic Hunger: +20% conversion rate and afflicts your enemies with Plague (both offensive and defensive)
Necromantic Ritual: Kills 2% of enemy peasants, converting 5% into Progeny. (Unique offensive war spell)
Pros
- Undying OP
- Generates free defensive units on attack
- No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
- Population bonus
- Great turtle
- Can be a very fun race
Cons
- Very inefficient
- Very expensive
- Very unforgiving of mistakes
- Hard to hit often while keeping enough DP home
- Requires a lot of time for target searching in order to keep hitting