Icekin
Icekin | |
---|---|
Aliases: | Icer, Iceking |
Introduced: | Round 13 |
Round Wins: | 2 |
Attacker: | Advanced |
Explorer: | Beginner |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Mountain |
Scribes: | [1] |
Icekin is the best example of a converting and/or teching race. Icekin require at least one tech in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is extremely cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.
Racial Bonuses
- Food Consumption: -50%
- Lumber Production: -10%
- Archmage Cost: -100p
- Platinum Production: +5%
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Icebeast | 3 | 0 | 300 | 0 | |
Snow Witch | 0 | 3 | 350 | 25 | Reduces losses in combat |
FrostMage | 3 | 3* | 900 | 100 | Increases by 1 for every 20% mountains, maximum +3. |
Ice Elemental | 4* | 2 | 1100 | 0 | Increases by 1 * Raw Wizard Ratio, maximum +3. |
Casualty Reduction
Snow Witches reduce casualties depending on what percentage of units at home they are. If 20,000 Snow Witches are at home with 6,000 other units, they will reduce casualties by:
(20000/(20000+6000)) / 2 = 0.384615 38.46% less casualties 100 - 38.46 = 61.54% casualties
General information
Racial Spell
Blizzard: Stronger version of Ares' Call (not cumulative) giving +15% defensive strength
Pros
- Cheap DP elites
- If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
- Can be very efficient late round
Cons
- Difficult as attacker
- High wizard ratio required for attacking or converting
- Land dependent DP removes strategy variation