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Update Icekin factual race data from Round 50 source
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| aliases = Icer, Iceking  
| aliases = Icer, Iceking  
| introduced = [[Round 13]]
| introduced = [[Round 13]]
| round_wins = 2
| round_wins = 3


| attacker = Advanced
| attacker = Advanced
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}}
}}


'''Icekin''' is the best example of a converting and/or teching race. Icekin require at least one [[tech]] in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is extremely cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.  
'''Icekin''' is the best example of a converting and/or teching race. Icekin really like having wizard cost reduction techs in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.  


== Racial Bonuses ==
== Racial Bonuses ==
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}}
}}
=== Casualty Reduction ===
Snow Witches reduce casualties depending on what percentage of units at home they are. If 20,000 Snow Witches are at home with 6,000 other units, they will reduce casualties by:
(20000/(20000+6000)) / 2 = 0.384615
'''38.46% less casualties'''
100 - 38.46 = '''61.54% casualties'''


== General information ==
== General information ==
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* High wizard ratio required for attacking or converting
* High wizard ratio required for attacking or converting
* Land dependent DP removes strategy variation
* Land dependent DP removes strategy variation
* Low turtle


[[Category:Race]]
[[Category:Race]]

Latest revision as of 18:17, 23 July 2026

Icekin
Aliases: Icer, Iceking
Introduced: Round 13
Round Wins: 3
Attacker: Advanced
Explorer: Beginner
Converter: Beginner
Alignment: Evil
Land type: Mountain
Scribes: [1]

Icekin is the best example of a converting and/or teching race. Icekin really like having wizard cost reduction techs in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.

Racial Bonuses[edit]

  • Defensive Power: +5%
  • Food Consumption: -50%
  • Lumber Production: -10%
  • Archmage Cost: -150p

Military Units[edit]

Unit OP DP Platinum Ore Special
Icebeast 3 0 300 0
Snow Witch 0 3 350 25 50% fewer casualties on defense.
FrostMage 3 3* 965 100 Increases defense by 1 for every 20% Mountains, maximum +3.
Ice Elemental 4* 2 1140 0 Offense increased by 1 x raw WPA, maximum +3.

General information[edit]

Racial Spell[edit]

Alchemist Frost: Stronger version of Midas Touch (not cumulative) giving +15% platinum production

Pros[edit]

  • Cheap DP elites, good flex.
  • If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
  • Can be very efficient late round

Cons[edit]

  • Difficult as attacker
  • High wizard ratio required for attacking or converting
  • Land dependent DP removes strategy variation
  • Low turtle