Jump to content

Resilience: Difference between revisions

From OpenDominion
ODWikiBot (talk | contribs)
Update resilience mechanics from Round 50 source
 
Line 1: Line 1:
'''Resilience''' is a defensive stat that is generated when you are targeted by [[Ops#Black_Ops|Black Ops]] during a war.  
'''Resilience''' is a defensive stat gained by victims of the [[Espionage#Black-Ops|Magic Snare]] operation when it deals damage during qualifying war or Chaos League operations.


Spy resilience increases the recovery of wizard strength and is gained when targeted by spy ops.
Magic Snare grants 10 resilience, capped at 2,000. Resilience decays by 20 each hour.
 
Wizard resilience increases peasant growth and is gained when targeted by hostile spells.
 
== Generating Resilience and Formulas ==
 
Resilience is generated when you are successfully targeted by certain Black Ops. There are two kinds of Resilience: Spy and Wizard, each corresponding to the type of op that you took damage from. Spy resilience is generated at 10 resilience per successful Magic Snare. Wizard resilience is generated at 10 resilience per successful Fireball. These numbers are not modified by anything in the game, and always decay at the same rate: 8 resilience per tick elapsed. You do not gain any when you use Energy Mirror to reflect a spell back to sender. You also need to receive actual damage in order to gain resilience.
 
Spy resilience increases the recovery of wizard strength by
  SpyResilience / 100
 
Wizard resilience increases the maximum peasant growth percentage (modified by 1/10th of your population growth bonus) to
  (WizardResilience / 250)%
 
[[File:Resilience Round 22 Status Screen.png|thumb|Note the Spy Resilience on this Dark Elf - they have been partially sunk (sinking no longer generates resilience).]]
 
== References ==


While wizard strength is below 30%, each 100 resilience adds +1% wizard strength recovery. Resilience does not affect peasant growth, and there are no separate spy and wizard resilience stats in the current mechanics.


== See Also ==
== See Also ==
* [[Infamy]]
* [[Mastery]]
* [[Magic]]
* [[Magic]]
* [[Espionage]]
* [[Espionage]]

Latest revision as of 21:50, 1 July 2026

Resilience is a defensive stat gained by victims of the Magic Snare operation when it deals damage during qualifying war or Chaos League operations.

Magic Snare grants 10 resilience, capped at 2,000. Resilience decays by 20 each hour.

While wizard strength is below 30%, each 100 resilience adds +1% wizard strength recovery. Resilience does not affect peasant growth, and there are no separate spy and wizard resilience stats in the current mechanics.

See Also[edit]