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Update Dark Elf factual race data from Round 50 source
 
Line 8: Line 8:


| attacker = Beginner
| attacker = Beginner
| converter = Intermediate
| converter = Advanced
| explorer = Beginner
| explorer = Beginner


Line 33: Line 33:
| spec1_ore = 25
| spec1_ore = 25
| spec1_gems = 0
| spec1_gems = 0
| spec1_special = 8% of survivors return from battle as Spellblades against dominions 75%+ of your size.
| spec1_special = Survivors can upgrade into Spellblade at 8%.


| spec2_name = Gargoyle
| spec2_name = Gargoyle
Line 49: Line 49:
| elite1_ore = 60
| elite1_ore = 60
| elite1_gems = 0
| elite1_gems = 0
| elite1_special = Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense
| elite1_special = Counts as 0.18 wizards.


| elite2_name = Spellblade
| elite2_name = Spellblade
| elite2_op = 6.5
| elite2_op = 6.5
| elite2_dp = 2.5
| elite2_dp = 3
| elite2_plat = 1200
| elite2_plat = 1200
| elite2_ore = 50
| elite2_ore = 50
| elite2_gems = 10
| elite2_gems = 10
| elite2_special = 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)
| elite2_special = 15% fewer casualties in combat. Plunders 5 mana on successful attacks.


}}
}}

Latest revision as of 20:42, 1 July 2026

Dark Elf
Aliases: DE, DElf
Introduced: Round 26
Round Wins: 0
Attacker: Beginner
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).

Racial Bonuses[edit]

  • Max Population: -5%
  • Gem Production: +5%

Military Units[edit]

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 450 25 0 Survivors can upgrade into Spellblade at 8%.
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Counts as 0.18 wizards.
Spellblade 6.5 3 1200 50 10 15% fewer casualties in combat. Plunders 5 mana on successful attacks.

General information[edit]

Racial Spell[edit]

Spellwright's Calling: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds.

Pros[edit]

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique unit perk converting spec OP into elites
  • High wizard power

Cons[edit]

  • Very expensive troops
  • Only race with a unit that requires three resources
  • Population penalty

See also[edit]

Dark Elf (Legacy)