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Update Firewalker factual data from Round 50 source
Line 6: Line 6:
| round_wins = 2
| round_wins = 2


| attacker = Beginner
| attacker = Intermediate
| converter = Advanced
| converter = Advanced
| explorer = Intermediate
| explorer = Intermediate
Line 19: Line 19:
== Racial Bonuses ==
== Racial Bonuses ==
   
   
* Maximum Population: +5%
* Max Population: +5%
* Lumber Production: -10%
* Gem Production: +15%
* Gem Production: +15%
* Construction Platinum Cost: -10%
* Construction Cost: -10%


== Military Units ==
== Military Units ==
Line 31: Line 30:
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 300
| spec1_plat = 325
| spec1_ore = 0
| spec1_ore = 0
| spec1_special =  
| spec1_special =  
Line 45: Line 44:
| elite1_op = 0
| elite1_op = 0
| elite1_dp = 4.5
| elite1_dp = 4.5
| elite1_plat = 925
| elite1_plat = 900
| elite1_ore = 0
| elite1_ore = 0
| elite1_special = Reborn 6 hours after death/invasion. Show up as returning troops.
| elite1_special = Reborn 6 hours after death/invasion. Show up as returning troops.
Line 52: Line 51:
| elite2_op = 5
| elite2_op = 5
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 950
| elite2_plat = 925
| elite2_ore = 0
| elite2_ore = 0
| elite2_special = -50% casualties on offense
| elite2_special = -50% casualties on offense
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=== Racial Spell ===
=== Racial Spell ===


'''Alchemist Flame''': Increases [[alchemy]] production by 12 platinum.
'''Alchemist Flame''': Increases [[alchemy]] production by 12 platinum and adds 25 Forges points per Alchemy each hour.


The spell is important early in the round during [[protection]] but quickly loses importance for attackers because attackers benefit more from focusing on growing population.
The spell is important early in the round during [[protection]] but quickly loses importance for attackers because attackers benefit more from focusing on growing population.

Revision as of 20:31, 1 July 2026

Firewalker
Aliases: FW, (Fire)wanker
Introduced: Round 11
Round Wins: 2
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Good
Land type: Caverns
Scribes: [1]

Firewalker is one of the fast attacking good races. They have a few interesting abilities that make them a fun, albeit fairly weak race to play. Although they are a solid race to attack OOP due to their cheap units and Alchemist Flame spell, they are very weak later on due to their inefficiency. Firewalkers have one of the most interesting self spells. The Alchemist Flame spell increases the amount of platinum produced by alchemies which means that unlike most other races, a high alchemy strategy is very viable for Firewalkers (especially explorers). This is of particular benefit if someone wishes to play fast. It is fairly uncommon for people to play as an exploring Firewalker; however, when experienced players have done so, their results have been very good. Generally, Firewalkers will only do well when in the hands of an experienced player, whether attacking or exploring.

Racial Bonuses

  • Max Population: +5%
  • Gem Production: +15%
  • Construction Cost: -10%

Military Units

Unit OP DP Platinum Ore Special
Fire Sprite 3 0 325 0
Flamewolf 0 3 300 0
Phoenix 0 4.5 900 0 Reborn 6 hours after death/invasion. Show up as returning troops.
Salamander 5 3 925 0 -50% casualties on offense

General information

Racial Spell

Alchemist Flame: Increases alchemy production by 12 platinum and adds 25 Forges points per Alchemy each hour.

The spell is important early in the round during protection but quickly loses importance for attackers because attackers benefit more from focusing on growing population.

Explorers benefit from it throughout the whole round, if relying on alchemies for income.

Pros

  • Cheap OP elites
  • Pseudo-Immortal DP elites
  • 50% reduced casualties on OP elites
  • Solid turtle from OP elites
  • Can be played very fast
  • Good self spell for early round

Cons

  • Inefficient troops
  • Self spell becomes too expensive to use late round making high-alchemy strats inefficient for attackers
  • Too reliant upon speed and hard to play slow
  • Poor converters