Difference between revisions of "Dark Elf"
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| spec1_op = 4 | | spec1_op = 4 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 460 |
| spec1_ore = 25 | | spec1_ore = 25 | ||
| spec1_gems = 0 | | spec1_gems = 0 |
Latest revision as of 23:33, 10 March 2024
Dark Elf | |
---|---|
Aliases: | DE, DElf |
Introduced: | Round 26 |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Beginner |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Cavern |
Scribes: | [1] |
Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).
Racial Bonuses[edit]
- Max Population: -5%
- Gem Production: +5%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Gems | Special |
---|---|---|---|---|---|---|
Swordsman | 4 | 0 | 460 | 25 | 0 | 8% of survivors return from battle as Spellblades against dominions 75%+ of your size. |
Gargoyle | 0 | 3 | 300 | 15 | 0 | |
Adept | 0 | 6 | 1150 | 60 | 0 | Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense |
Spellblade | 6.5 | 2.5 | 1200 | 50 | 10 | 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production) |
General information[edit]
Racial Spell[edit]
Delve into Shadow: Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed and reflected spells refund 50% of their mana cost
Pros[edit]
- Efficient elite OP & DP
- 4 OP spec OP
- Very unique unit perk converting spec OP into elites
- High wizard power
Cons[edit]
- Very expensive troops
- Only race with a unit that requires three resources
- Population penalty