Difference between revisions of "Sylvan"

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'''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as half a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
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'''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
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== Military Units ==
 
== Military Units ==
 
   
 
   
{{Race_units
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{{Race_Units(Lumber)
  
 
| spec1_name = Satyr
 
| spec1_name = Satyr
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| spec1_dp = 0
 
| spec1_dp = 0
 
| spec1_plat = 275
 
| spec1_plat = 275
| spec1_ore = 0
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| spec1_lumber = 0
 
| spec1_special =  
 
| spec1_special =  
  
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| spec2_dp = 3
 
| spec2_dp = 3
 
| spec2_plat = 300
 
| spec2_plat = 300
| spec2_ore = 0
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| spec2_lumber = 0
 
| spec2_special =  
 
| spec2_special =  
  
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| elite1_dp = 3*
 
| elite1_dp = 3*
 
| elite1_plat = 1050
 
| elite1_plat = 1050
| elite1_ore = 0
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| elite1_lumber = 0
 
| elite1_special = 1/3 wizard on defense, 1/5 wizard on offense, Increases power by 1 for every 20% forests, max +4
 
| elite1_special = 1/3 wizard on defense, 1/5 wizard on offense, Increases power by 1 for every 20% forests, max +4
  
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| elite2_dp = 2
 
| elite2_dp = 2
 
| elite2_plat = 900
 
| elite2_plat = 900
| elite2_ore = 35
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| elite2_lumber = 20
 
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties  
 
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties  
 
}}
 
}}

Revision as of 23:59, 10 January 2022

Sylvan
Aliases: Sylv
Introduced: Round 13
Round Wins: 0
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Good
Land type: Forest
Scribes: [1]

Sylvan belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.

Racial Bonuses

  • Lumber Production: +20%
  • Food Production: +10%

Military Units

Unit OP DP Platinum Lumber Special
Satyr 3 0 275 0
Sprite 0 3 300 0
Dryad 0 3* 1050 0 1/3 wizard on defense, 1/5 wizard on offense, Increases power by 1 for every 20% forests, max +4
Centaur 5.5 2 900 20 Returns 3 hours faster from battle, 25% fewer casualties

General information

Racial Spell

Verdant Bloom: Rezones 35 % of captured acres to Forest.

Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.

Pros

  • Efficient DP if running high forest
  • Cheap DP
  • 9hr return
  • Rezone spell
  • Wizard race
  • Can be pretty quick

Cons

  • Need for high forest percentage
  • No space for mods late round
  • Rather inefficient OP unless on top
  • Bad converter