Dark Elf: Difference between revisions
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== See also == | == See also == | ||
[[Dark | [[Dark Elf (Legacy)]] | ||
[[Category:Race]] | [[Category:Race]] | ||
Revision as of 08:33, 7 December 2021
| Dark Elf | |
|---|---|
| Aliases: | DE, DElf |
| Introduced: | Round 13 |
| Round Wins: | 2 |
| Attacker: | Beginner |
| Explorer: | Beginner |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Cavern |
| Scribes: | [1] |
Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).
Racial Bonuses
- Max Population: -5%
- Gem Production: +5%
Military Units
| Unit | OP | DP | Platinum | Ore | Gems | Special |
|---|---|---|---|---|---|---|
| Swordsman | 4 | 0 | 425 | 25 | 0 | |
| Gargoyle | 0 | 3 | 300 | 15 | 0 | |
| Adept | 0 | 6 | 1200 | 60 | 0 | Each unit counts as 1/4 of a Wizard on both offense and defense |
| Spellblade | 6.5 | 2 | 1250 | 75 | 10 | 15% fewer casualties |
General information
Racial Spell
Ascendance: 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)
Pros
- Efficient elite OP & DP
- 4 OP spec OP
- Very unique spell converting spec OP into elites
- High wizard power
Cons
- Very expensive troops
- Only race with a unit that requires three resources